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Forum Index - 3Dimensional - 3D Exterior Walkup

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-musashiroth
Member
musashiroth

3 years ago
Hey guys, this is something I did yesterday. Let me know what you think!


MuS@shiROth


-johnbeyer
Member
johnbeyer

3 years ago
Nice build! lovely building so far. I like the colour contrast you used, it fits all very good smile.gif Maybe lighten up your scene a bit? the parkplace infront of the building looks a bit to dark in my opinion.

I really enjoy looking at the picture, nice and good composited smile.gif

John

-musashiroth
Member
musashiroth

3 years ago
Thnx! Ill be working on it a little more today and tomorrow.. Ill post as soon as I have a newer version! I agree with your comment btw! Ill get that area lightend up for the next render.
MuS@shiROth


-dragonfly
Member
dragonfly

3 years ago
that's cool, nice work with vegetation
Everything has some beauty but not everyone is able to see it (Confucius)

+isaac
Moderator
isaac

3 years ago
very nice work. i love the cars especially! And i agree with john.

-Tyson
Senior Member
Tyson

3 years ago
Yeah thats a very nice composition. I think composition is often a very overlooked thing. This image is going to be very good. One thing I notice with alot of architectural Visualisation work is that the surfaces of many buildings seem very flat and featureless, probably due to the client wanting the building to appear pristinely clean and new, but I think maybe some suble detail such as imperfect specular and some sort of small scale rivets or something holding the pieces of wall together would help to show the scale of the buildings. I often look around when I'm in the city and try and work out what it is that makes the buildings seem so huge and I think its these very small scale things that provide it, like window frames being made of many small pieces and walls being contructed from smaller pieces of material etc...

-Niksta
Member
Niksta

3 years ago
fantastic work! Your work always inspires me, and I am very hard to impress! I can't wait to see this when youve finished, oh and also wanted to say your portfolio is amazing, keep up the excellent work!

: )
There is a light that never goes out....

-wan
Junior Member
wan

3 years ago
wonderful work musashiroth, i think just wall and asphalt material looks too flat, maybe need some bump IMO.
i like your render style.... very clean..
i'm from indonesia

sorry my english is bad
[Link to hermawanwibowo.deviantart.com]

-musashiroth
Member
musashiroth

3 years ago
Hey guys! thank you so much for your comments on this render! Here's the updated version of this walkup, It was done by my coworker robbiqube, he did the update for the render, and he is a new member! yay!! haha...

We work together on most of the pojects you see in my Porfolio. He does all of the autocad files, and I do most of the renderings. But he can also kick ass in the rendering area. Particularly this one!
MuS@shiROth


-AHZ
Member
AHZ

3 years ago
great work!!musashiroth!!!!nice building!very cool render!!
i wish i can do that too......
i need more practice....

+Steve Martin
Moderator
Steve Martin

3 years ago
Looking great, though the building textures look a bit flat. Lighting looks good.
[Link to www.3dprevis.com]

-Niksta
Member
Niksta

3 years ago
hey Musashiroth, 'tis looking mighty fine, may I ask you a question please? I have followed your advice before with regard to vray proxy at render time, just wondered if in this workflow here you would have used proxys for the cars? best Niksta
There is a light that never goes out....

-robbiqube
Junior Member
robbiqube

3 years ago
i work with musashiroth and i can say that for this specific scene we didn't use proxy for the cars cause there are few but we have used proxy before for the cars when there's a considerable amount

-musashiroth
Member
musashiroth

3 years ago
But, remember that we work with dualcorex2 and quadcorex2, computers.. so for Niksta, if you are at a home computer, I would recomend making all of the adjustments possible so that you can mannage your scene properly. If you see that if you have a car, and it makes your scene too heavy, try converting it to proxy (this goes for all of the objects that make your scene to heavy bc of detail, or if you plan on having thousands of them in the scene) ;D
MuS@shiROth


+VarnishedOtter
Admin
VarnishedOtter

3 years ago
What is the process for converting to vray proxy? Could you write a step-by-step?
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

-Tyson
Senior Member
Tyson

3 years ago
Here you go.

1. make sure you are finished with any modelling changes.

2. If there are any modifiers in the stack such as noise or something you can collapse them to editable poly or mesh. but if you convert to proxy the mods will just be collapsed on export anyway.

3. make sure the objects aren't animated. Obviously you can't have animated models like morphing faces or whatever. but you can animate the position of the proxy after its been created. any animation on the position of your object will be lost when its exported so animate them later or link them to animated dummies or something like that.

4. select the object or a group of objects.

5. right click and go to "vray mesh export" a dialogue appears that gives you the option to export a single mesh or as separate meshes.

6. Check the box that says "automatically create proxies" so that you get the proxies in the scene without having to reload them. You can load existing proxies by creating vray proxy objects: create panel>geometry>vray>vray proxy.

7. If you are rendering over a network store the proxy files locally on each machine so you don't get weird problems when vray tries to access the files over the network.

8. you can copy the proxies if you want more of them but for me I don't get a file preview if I shift copy them, but I do when I instance instead. Its probably better to instance anyway and you can always apply different materials to the instances for variety.

hope that is usefull.




-musashiroth
Member
musashiroth

3 years ago
Thnx Tyson! haha, I couldnt have explained it better! ;D
MuS@shiROth


+VarnishedOtter
Admin
VarnishedOtter

3 years ago
Thanks man.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

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Critical Mass :: 3D Action Puzzle Game

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