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Forum Index - General Chat - 3DS Max 2009 Design Suite Material Editor

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-SpitFire
Moderator
SpitFire

3 years ago
There is a change with the Material Editor that I do not like at all. I've been using Max for about 6 years now and something that used to be so easy to do has not become very difficult. If you've been using max for very long at all, you know that adding a "bitmap" to your diffuse under basic parameters and then applying them to a mesh was very simple (exam: putting blue prints on a plane to model a car with).. Basic MAX. With the release of 2009 Design Suite, I was very frustrated that I could perform this basic task due to the fact that the "Standard Material" was not set by default in the material editor. The default is a new added featured called "Arch & Design". I've even tried changing the material to a "standard Material" and the map still doesn't look right. I stumbled across the answer. If you are having this problem and would like to revert 2009 Design Suite back to "Standard Material" by default.. Here is what you can do, since there is no way to set "default material" from within MAX.

Solution

You can set the default type for the slots in the Material Editor by editing the 3ds Max configuration file. Follow these steps:

1. Exit 3ds Max Design 2009.

2. Navigate to the following folderfrown.gifthis example is for Vista Ultimate x64)

Cstatic.gifUsers\<UserName>\AppData\Local\Autodesk\3dsmax\2009 - 64bit\enu

3. Open the 3dsmax.ini configuration file with Microsoft® Notepad.

4. Find the following line in the file:

Defaults=Cstatic.gifProgram Files\Autodesk\3ds Max 2009\defaults\DesignVIZ.mentalray

5. Replace it with the following line:

Defaults=Cstatic.gifProgram Files\Autodesk\3ds Max 2009\defaults\MAX

6. Save the 3dsmax.ini file and restart 3ds Max Design 2009.

This will get you back on familiar ground. I hope that this helps if you need it.


Rick

[Link to www.3dartconcepts.com]

-Tyson
Senior Member
Tyson

3 years ago
Annoying for sure. but this is what autodesk does, they release versions of the software and market them as something different for different markets. Like VIZ is just max but all the animation functions are turned off and they have radiosity and exposure control on by default. which makes no sense to me considering how crap these features are and that most architects seem to use vray or mental ray anyway.

If you go to maxscript>new script>past the below script>then select all and drag it to the toolbar. you will have a button that clears the material editor and replaces all materials with standard ones.

(
for i in 1 to 24 do meditmaterials[i] = (standardmaterial())
)


+Steve Martin
Moderator
Steve Martin

3 years ago
That seems really stupid. Is there still a normal version of 3ds max 2009?
[Link to www.3dprevis.com]

-SpitFire
Moderator
SpitFire

3 years ago
I believe that there is.
Rick

[Link to www.3dartconcepts.com]

-Altopais
Member
Altopais

3 years ago
i have a normal version of max 2009
The secret of creativity is knowing how to hide your sources.
-Albert Einstein

Anonymous

Anonymous

2 years ago
Sorry if this is an inappropriate bump or anything but I just want to say THANK YOU!!

+VarnishedOtter
Admin
VarnishedOtter

2 years ago
You're welcome. octo.gif
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

+Spiegel
Junior Member
Spiegel

2 years ago
Getting bored, so I'll add a useless but fitting statement to this thread:

"Oh, yes, I have a normal version of 3DSMAX 2009 too....no arch&design as default, just standard.....why you need special versions anyway? It's all the same, just some different highlights....I think....?" -.-

As you can guess, right now I'm VERY bored.....*sigh* =p
No Gods but Yourself!! >.<

+Steve Martin
Moderator
Steve Martin

2 years ago
I've read that there are only a few extra lighting tools with the design version, mainly for architectural work. Seems odd that they wouldn't just include them in the standard version.
[Link to www.3dprevis.com]

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