|
|
|
|
-Dareln
Junior Member

|
Hello everyone,
I have a problem with an exterior scene in 3DS max, I have one light there but the roof looks on some places MUCH brighter than on other places. The roof is one object consisting of some polygons, and the object have the one same texture... So my only guess is that the sun affects it, but how can I make it less visible? It's really weird...
Also, can anyone explain to me, why the roof texture looks like crap if I have there bump texture with 50 percent? I mean I know how it works, that dark places are lower and white places are pulled up, but I think I have it correctly done...
(my bump texture here:
[Link to img62.imageshack.us]
And here is the whole scene:
[Link to img10.imageshack.us]
I have some really weird stuff going there on the roof too, but I guess I will solve it by remaking the roof or somehow... thanks for any advices
|
|
|
|
|
|
Admin
Can you please post the wires?
Please support us and post a [Link to www.digitalartsfront.com] on your website.
--Matt