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-Tidus97
Junior Member

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hi guys. i used blender before 3ds max and even though 3ds is tempting, there is a few things i miss that prevents me using it to the best of my abillity. one of those things is to restrict movement of your current action (whether your moving something, scaling something, cutting something) on one axis only. in blender you just hit y x or z (or a combination of those with shift; z + shift + y for example) and all movement was restricted to those angles. im having troubles cutting a straight line in 3ds max for example.. ;(
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Senior Member