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-enginsoysal
Junior Member
enginsoysal

4 years ago
Hi guys,

I'm totally new on 3ds max. I have been watching some tutorials for a week now and I noticed that LIGHT is essential.

So I made a tin cup and added some lights. I want some opinions for if I'm doing it right or not?

There are 2 images. 1 with the standard lights of 3ds max and 1 that I put in myself.

I made a tin cup by first drawing a line on the front view. And then I put a Lathe modifier so that it will spin around it.

Then I used a map material to make the cup look metallic.

I used 3 light sources. All of them are target direct. I also put a image on where I put the lights. (top view).

Am I doing it right???

Thanks a lot.

[Link to www.enginsoysal.com]
[Link to www.enginsoysal.com]
[Link to www.enginsoysal.com]


-Scott
Member
Scott

4 years ago
Not sure if you are doing it right add a plane at the bottom of your object and you should see the lighting appear at the bottom.

by looking at your model you are not doing it right if you add a plane you will then see the lighting coming through but very good to say you are a beginner in 3ds max like they say practice makes perfect.

Give that a shot with the plane and then let me know thanks

Here is one of my first models with the lathe with shadow you can find the plane if you dont already know under geometrey left of the splines.
[Link to img502.imageshack.us]

One life Live it
[Link to www.scotts-designs.co.uk]

+VarnishedOtter
Admin
VarnishedOtter

4 years ago
I normally use 2 lights. Spheres/Omni. One for the main light source where I want everything to be lit up from, and another musch paler, from slighly behind and under, to add some extra fill to bring out some details from the shadows.
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--Matt

-Scott
Member
Scott

4 years ago
good idea when i am moddeling i only seem to use target direct just seem to find it a lot easier to move around i should try different lights though rather than one
One life Live it
[Link to www.scotts-designs.co.uk]

+VarnishedOtter
Admin
VarnishedOtter

4 years ago
Using spherical lights seems a bit more natural to me, softer perhaps?

Also, for some fun, use a coloured light directly underneath your model, in addition to your normal lighting to achieve a cool effect like this.

Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

-Scott
Member
Scott

4 years ago
yer that does look cool
One life Live it
[Link to www.scotts-designs.co.uk]

-enginsoysal
Junior Member
enginsoysal

4 years ago
Thanks for the feedback guys.

After the advice on putting a plane under it i didn't like the lighting i chose.

So i changed the lights. After putting a plane under the cup I added a map material to the plane of wood.

This time I put 2 target spot lights and 1 omni light. 1 target spot light uses shadow. The rest doesn't.

This time i added a jpg of all views. I froze the plane and the tin cup so it doesn't show clearly except for the lights.

Personnaly I think it's not bad ( but i'm a n00b so i could be wrong ).

[Link to www.enginsoysal.com]
[Link to www.enginsoysal.com]
[Link to www.enginsoysal.com]

+Jamie
Admin
Jamie

4 years ago
I generally use a 3 point lighting setup .. when im trying to emulate a studio setup like this. Lighting really depends on what you looking for. I would suggest researching 3 point lighting. If you look at my images. You will see that I have a direct light coming from the right (Main light source) A subtle blue light comming from the left (blue) this is the diffuse light and is there to fill the shadows. And finally the rim light behind the object give's it a highlight. You see this a lot in photography for example when I person hair seems to glow that is because there is a light behind their head. Hope this helps.

Please support us and post a [Link to www.digitalartsfront.com] on your website.


-Scott
Member
Scott

4 years ago
very good enginsoysal nice work that is really good for your first attempt thanks for sharing
jamie that also looks wicked thanks.


One life Live it
[Link to www.scotts-designs.co.uk]

-Scott
Member
Scott

4 years ago
If you vistit this site enginsoysal you can download free textures this will help you when you are moddeling because you will have the right texture for the right object.

[Link to www.3dxtra.cygad.net]

regards
Scott...

One life Live it
[Link to www.scotts-designs.co.uk]

+Steve Martin
Moderator
Steve Martin

4 years ago
As a general rule, I use direct lights for sunlight and spotlights for other light sources. As Jamie said it really depends on what sort of look you're going for. Sometimes you might want to create a stark interesting shadow in your image, other times you might want really soft subtle shadows. Lighting can have a powerful influence over the tone of your image so it's good to play around with different lighting setups until you get the look you want.
[Link to www.3dprevis.com]

-enginsoysal
Junior Member
enginsoysal

4 years ago
thanks for the website scott...

it will help a lot...

+Steve Martin
Moderator
Steve Martin

4 years ago
Also, I have this book:

[Link to www.amazon.com]

It taught me a lot about lighting, so if you've got a few dollars to spare I'd definately recomend getting it.
[Link to www.3dprevis.com]

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Critical Mass :: 3D Action Puzzle Game

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