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-GhostFight3r
Junior Member

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Hi, im new on the forum, in fact i just registered cause i need some help, I started using 3DS max abou a year ago so im not fully skilled but i like working with 3D.
I need some help with ambient occlusion. I know what it is and how to creat it with mental ray and I also know there are more than one way to do it but what I dont know is how can i use the shadows created after rendering the occlusion on the final render. If I rendere with AO the scene is white and the shadows are black or gray but how do I use them on the final scene (with colors). I will post an image tomorrow so u will understen better what i mean.
Any help is usefull except links to other webs cause i checked them all and i didn't found the answer to this question
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Admin
I usually use vRay so I'm not sure if I'm going to be much help. But whenever I have had to do GI in mental ray I have used Indirect Illumination, just turn it on and tweak around with the photon settings until its cool.
Otherwise, there's a tutorial on mental ray GI here:
[Link to www.evermotion.org]
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--Matt