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Forum Index - Miscellaneous - animating loft deformation bezier points

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-twinkylafleur
Junior Member
twinkylafleur

4 years ago
I'm having a problem animating the changes I make to the handles of the bezier points of the loft deformation graphs. When I change the handles of the bezier points later in my animation, it ultimately transfers back to my original object in my first frame.

Is there any way to capture the changes of the bezier point curves over time? I know you can do this w/ straight points, and you can also move the bezier points around, but I have yet to find a way to capture or record the handles changing in the animation process. The only way I've found around this is to create multiple straight points simulating a "sort of "curve. But, since that's what the bezier points are supposed to do...I really shouldn't have to create multiple straight points. It seems a bit odd that you wouldn't be able to animate the bezier handles...am I missing something?

Any suggestions?


+Steve Martin
Moderator
Steve Martin

4 years ago
What are you doing that requiresanimating the handles?
[Link to www.3dprevis.com]

-twinkylafleur
Junior Member
twinkylafleur

4 years ago
I'm just trying to make the actual curve of the shape change throughout the animation.

I'm animating a soda bottle changing into a martini glass.

What I'd like to do is change the curves at the top of a bottle to the straight line that you see at the top portion of the martini glass.

I've tried this w/ the morph modifier and it turns out scrambled, even w/ the same amount of verticies in a lathed object,....

I've tried this in a lofted object changing the shapes along the way and was only able to achieve a really "pointy" looking curve

I've tried to change the curve in the loft shape deformer (which has so far given me the best outcome) and the bezier curves won't change along w/ the animation

I've also tried lofting the outline of the bottle (shape) around a circular path (which also looked fine) but the bezier points of the shape still won't animate correctly or change over time.....if modified in the animation...they convert the changed curve back to my original object.


I know I've GOT to be missing something....

-Tyson
Senior Member
Tyson

4 years ago
Maybe try modelling the bottle manually with polygons so you get a clean mesh.

Not sure what effect your after but morpher is probably the best bet in my opinion.

Heres a little test with some sqeeze modifier animated on-top.

[Link to rapidshare.com]

+Steve Martin
Moderator
Steve Martin

4 years ago
I think morph might be your best bet still. The thing with morph is, it works best if the target is a modified variation of the original. If you can clone the bottle and remodel it (without adding any verts) to look like a martini glass the morph should work.
[Link to www.3dprevis.com]

-Tyson
Senior Member
Tyson

4 years ago
did my quicktime work? I just tried playing it here on my work email machine and its a blue fuzz.

+Steve Martin
Moderator
Steve Martin

4 years ago

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