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-twinkylafleur
Junior Member

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I'm having a problem animating the changes I make to the handles of the bezier points of the loft deformation graphs. When I change the handles of the bezier points later in my animation, it ultimately transfers back to my original object in my first frame.
Is there any way to capture the changes of the bezier point curves over time? I know you can do this w/ straight points, and you can also move the bezier points around, but I have yet to find a way to capture or record the handles changing in the animation process. The only way I've found around this is to create multiple straight points simulating a "sort of "curve. But, since that's what the bezier points are supposed to do...I really shouldn't have to create multiple straight points. It seems a bit odd that you wouldn't be able to animate the bezier handles...am I missing something?
Any suggestions?
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