Critical Mass :: 3D Action Puzzle Game

Don't Like Ad's?
Click Here


Forum Index - Miscellaneous - Animation "Link" issue

There are 8 replies to this topic
This topic is solved
ShareIt! Text-To-Speech





-SpitFire
Moderator
SpitFire

3 years ago
Wow... You can tell I've spent the past 5 years modeling and not animation. My issue is, in the example link below, I want my robot to carry the text and place it on the wall and leave it there. I have the text "linked" to one of the claws. Throughout the animation of the robot, the text sticks with it, but does not create key frames for the text, in turn when I break the link to leave the text behind, there is no key frames for it so the text is no longer a part of the animation. What is the best way of handling this????? It there a way to automatically generate keyframes for the text when it is attached to an object?

Help please..

I apologize for the file being 2mb.. I was in a hurry and did reduce the quality.. It may take a few seconds to load.

[Link to www.3dartconcepts.com]


Rick

[Link to www.3dartconcepts.com]

+isaac
Moderator
isaac

3 years ago
You need LINK CONSTRAINT!
It lets you say what gets attached and when!

Click on the wheel (MOTION TAB ).
Select your object (the slave), then click on "TRNASFORM" under Assign controller.
Lick on that question mark thingy (a button) and you will see a list. Click on "LINK CONSTRAINT"!

The rest should be easy to figure out but I'll say this: If the object is not touching anything, select "Link to world" if it's linked to something then click "add link" and immediately click the master object.

-SpitFire
Moderator
SpitFire

3 years ago
I figured out another technique. Using visibility on cloned objects. I put a copy of the object that I am placing where it is supposed to be left. Then turn visibility to 1.0 on my stationary object and the one that is still linked to the robot, I take to 0.0. Gives the illusion of placing the object. I'll post a demo when I'm finished with it, but I would like to try a different method. Thanks for the input.
Rick

[Link to www.3dartconcepts.com]

+Steve Martin
Moderator
Steve Martin

3 years ago
Oooh multiple solutions. Cool.
[Link to www.3dprevis.com]

+isaac
Moderator
isaac

3 years ago
But that's ten time harder! tongue.gif
That will work though.

-SpitFire
Moderator
SpitFire

3 years ago
This is a sample of that.... I didn't line it up perfectly, so you get a bit of a flash, but you get the idea.

I'm gonna play with what you said.. Thanks for the info.

[Link to www.3dartconcepts.com]
Rick

[Link to www.3dartconcepts.com]

+isaac
Moderator
isaac

3 years ago
looks good

-SpitFire
Moderator
SpitFire

3 years ago
I really like using the link parameters.. Thanks for advice. Took a few minutes to get used to it, but it's much better..


Rick

[Link to www.3dartconcepts.com]

-SpitFire
Moderator
SpitFire

3 years ago
Ok, try the link out now. I used link parameters to do the whole animation. The file is only 1MB and the quality is about 75 - 80%.

[Link to www.3dartconcepts.com]
Rick

[Link to www.3dartconcepts.com]

Top

Critical Mass :: 3D Action Puzzle Game

Don't Like Ad's?
Click Here