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Forum Index - Miscellaneous - Animation troubles... :(

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-musashiroth
Member
musashiroth

3 years ago
Hey guys, just finishing the whole rendering for my animation.. I found a problem within the renderings itself...

Im rendering a Golf Course, a fly-through of one of the holes, it has an insane amount of landscape and structures, and its also being rendered @ 720 hd... the problem is that since the scene is tooo big to render as a whole, I had to render by element (palmtrees, tress, bushes, groups of that sort.) Each group was visible to the render, but the rest of the scene was put in "Matte Object" with an alpha contribution of -1, so that it rendered an alpha cutout of all of the objects in the scene, leaving me with only the group (palmtree/ trees.. etc) that was rendered in the .tga file.

When I regrouped the files together, they all have a white outline around them. (Im guessing it's the environment background..)

In aftereffects, I managed to soften this outline by making each element a Premultiplied Alpha with the Same colour as the BG that I used for the environment in the rendering.

But it's still there and I have noooo clue as to what to do, or how to fix it for future renderings..

Does anyone know wuts up with this? And if you have a suggestion on how I can fix it without having to re-render everything.. it would mean the world to me!!

Thanks in advanced!
Roth




MuS@shiROth


+isaac
Moderator
isaac

3 years ago
Sorry dude. I don't see a quick fix here.
The problem is your alpha mask in the TGA. Go to photoshop. Next to layers click on channels. There will be your alpha map. You will draw black along your problem area.

-musashiroth
Member
musashiroth

3 years ago
600 FRAMES!!! JAJAJA!! (@_@)... wow...

Any idea on how to solve this on future renderings? any file format that can give me a better quality? Render Setting? something?...

I did a "Trick fix" on aftereffects, where I put a solid dark green on the bg, untill it hit the horizon line, and it solved it pretty good.. but now I have to track the whole thing as the animation goes along.. its better than re-rendering and it's something I can live with.. but I wouldnt like to do this again in the future...

Thnx anyway isaacg- I apreciate your input on this matter.


MuS@shiROth


+isaac
Moderator
isaac

3 years ago
If you're composting the render passes then rendering should be fast. In fact that would be my solution to this problem. I would render and composite only the corrections.


Combustion 4 is what i use and that allows me to tack objects to a background video for 3d motion tracking. AE doesn't have this last i checked.

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
Did you make sure your TGA was saving out 32bit premultiplied alpha?
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

-musashiroth
Member
musashiroth

3 years ago
Yeah.. I did..

Im starting to think it was the antialiasing. I rendered out with Michelle-Netravaly (bc Im so used to using this for the stills..) But I think I should've gone with a Catmull-Rom or a Blackman bc they give out a crisper image... I dont know if that will work. But Ill try it for the next animation sequence I do.

If anybody has a clue, feel free to suggest any ideas...

Are there better render plugins for animations in Max? Any suggestions?
MuS@shiROth


+VarnishedOtter
Admin
VarnishedOtter

3 years ago
Yeah antialiasing with alpha is a pain.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

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