Hey guys, just finishing the whole rendering for my animation.. I found a problem within the renderings itself...
Im rendering a Golf Course, a fly-through of one of the holes, it has an insane amount of landscape and structures, and its also being rendered @ 720 hd... the problem is that since the scene is tooo big to render as a whole, I had to render by element (palmtrees, tress, bushes, groups of that sort.) Each group was visible to the render, but the rest of the scene was put in "Matte Object" with an alpha contribution of -1, so that it rendered an alpha cutout of all of the objects in the scene, leaving me with only the group (palmtree/ trees.. etc) that was rendered in the .tga file.
When I regrouped the files together, they all have a white outline around them. (Im guessing it's the environment background..)
In aftereffects, I managed to soften this outline by making each element a Premultiplied Alpha with the Same colour as the BG that I used for the environment in the rendering.
But it's still there and I have noooo clue as to what to do, or how to fix it for future renderings..
Does anyone know wuts up with this? And if you have a suggestion on how I can fix it without having to re-render everything.. it would mean the world to me!!
Thanks in advanced!
Roth
MuS@shiROth

Moderator
The problem is your alpha mask in the TGA. Go to photoshop. Next to layers click on channels. There will be your alpha map. You will draw black along your problem area.