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Forum Index - Modeling - Annoying! Extruded Vertex

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-SpitFire
Moderator
SpitFire

3 years ago
Well, I've seen this over the years and never really bothered me that much, until I decided to tackle a project that requires a lot of extruding borders. See the attached for an example. After creating a hole, select the "Border" of your editable Poly and then do a negative extrude to create the inner wall. This will lead you to be able to "Chamfer" the edges and get a nice smoothing transition. If you are not getting what you have intended, it may be because of this issue. When you extrude edges of the inner part of a poly, the corner vertex will become "2" instead of "1" and must be welded if you plan on adding some type of "Chamfer" or smoothing modifier, like TurboSmooth. This will apply to only extruding inner edges and not outer edges. I just adds time to your modeling and I'm not sure why it does it...... Please, post any comment you may have about this subject.


Rick

[Link to www.3dartconcepts.com]

-desade2009
Member
desade2009

3 years ago
sorry man haven't encountered this problem....tried doing what you said...negative extrusion of a border, didn't bring up any problems.... don't know if that's what you meant though... i even chamfered it after that, tesselated etc, everything remained ok
Cogito, Ergo Sum

-SpitFire
Moderator
SpitFire

3 years ago
Did you do it in the middle of a mesh.... Take a plane, give it some poly's.. Covert to an editable poly.. Pick a poly in the middle and delete it.. Select the corner vertex where the missing poly is and you should only have 1 per corner... Now, select the "Border" tool, negative extrude, so back to your vertex tool and drag select over the previous corner.. There should be 2 vertex on top of each other now. This does not happen on an outer border.
Rick

[Link to www.3dartconcepts.com]

-desade2009
Member
desade2009

3 years ago
right i see the problem...followed your instructions to a T, and yeah it creates 2 there....and it was the same case for positive extrusion as well
...i think the problem lies with the "extrusion base width" parameter...like you said, it allows you to be able to chamfer it if you want, and this necessitates the creation of a second vertex....even if the value of that parameter is zero...the fault lies with the algorithm, in that they have not programmed a special case for value 0. it does seem irritating if you work a lot with borders....the only time i've ever worked with them is to cap those bastards grin.gif

man i took tons of screenshots for each step.. in the hope that i wouldn't encounter the problem and be able to gloat! those screenshots are useless now!
Cogito, Ergo Sum

-SpitFire
Moderator
SpitFire

3 years ago
lol... I made the cell phone a tedious task.... If I didn't try to be so realistic on my commercial models, I wouldn't have even messed with it..
Rick

[Link to www.3dartconcepts.com]

-Altopais
Member
Altopais

3 years ago
that's probably the most annoying thing i can think off right now (if i think harder i'll probably damage my brain, and find couple more of them) modeling something and don't really pay any attention to it and later on i add a mesh smooth and everything goes crazy, than after spending couple of hours finding the problem and fixing it
The secret of creativity is knowing how to hide your sources.
-Albert Einstein

-SpitFire
Moderator
SpitFire

3 years ago
I know what you mean.. I've learned to check the corners every time I do it now..lol
Rick

[Link to www.3dartconcepts.com]

-desade2009
Member
desade2009

3 years ago
i can tell you something even more annoying... say you finally finished your Serenity model, after weeks of hard work, and then there's a huge power cut, and your .max file gets completely corrupted, and you're unable to open it. Forever.
i've become a paranoid saver just for those reasons.
Cogito, Ergo Sum

-Altopais
Member
Altopais

3 years ago
that would probably caused me to smash my head strongly against the wall grin.gif I've had a problem when saving a scene and then exiting max after it's saved and never been able to load that scene again, for some reason it goes corrupt, but that's just an rare occasion, that's why i save often with different file names, i had autobackup (annoying as hell) turned on and always save the same scene twice, one for backup, call me paranoid, but i just like to be careful.
As you mentioned power cut, haha i had an bios update on my older board and in the middle of the process the power went off and my board ended up in a dumpster grin.gif irony is that i have an ups but never got the will and time to buy a power cable for it haha grin.gif
The secret of creativity is knowing how to hide your sources.
-Albert Einstein

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
I always increment my save files for that very reason. I'll often end up with 20 files for each project. All at various stages, helpful if you need to go back past your undo limit.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

-SpitFire
Moderator
SpitFire

3 years ago
Oh yes.. Very time I make changes to a model, I save as a new file. Right now I have 14 versions of my cell phone from start to finish.
Rick

[Link to www.3dartconcepts.com]

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
Its such a good idea to gave that little plus button in the Save As box. Makes it so easy.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

+Steve Martin
Moderator
Steve Martin

3 years ago

-Tyson
Senior Member
Tyson

3 years ago
Just tried this out. At first I couldnt see what you meant until I tried it using the extrude "tool". Just use the SHIFT+drag method to extrude you're borders in or out. you dont get the extra vertices and its quicker too smile.gif.

-SpitFire
Moderator
SpitFire

3 years ago
That's a good option. Thanks Tyson..
Rick

[Link to www.3dartconcepts.com]

-desade2009
Member
desade2009

3 years ago
matt i don't use the little increment thing in the save as menu....i rename the entire thing so it becomes more appropriate and meaningful, so now my room scene is currently called "Ultimateroom5_day lighting_fuckitup_trywires+opacity_newmaterials_mental.max" grin.gif
i think i should i take a course in naming conventions, and the importance of naming stuff properly wink.gif

Edit : By "take" i meant "teach" a course
Cogito, Ergo Sum

-cdballew
Moderator
cdballew

3 years ago
Haha, I do the same thing. I use increment too but I have scene names like "Rover_smallbody_hatchtest_02.



Chris

-Altopais
Member
Altopais

3 years ago
i'm to lazy for typing long file names, i just add the first word and hit the keyboard with both of my hands so it looks like Interior_dshfieruvnkdsj.max grin.gif
problem is when i try to continue from last save, cant find the right one hahaha grin.gif

The secret of creativity is knowing how to hide your sources.
-Albert Einstein

-cdballew
Moderator
cdballew

3 years ago
Hahaha, you crazy.
Chris

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
Thats what the increment button is for!!! hahahahaha!
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

-Altopais
Member
Altopais

3 years ago
yeah i know that now when it's to late for 20-30 files already saved using my own naming conventions smile.gif
The secret of creativity is knowing how to hide your sources.
-Albert Einstein

-desade2009
Member
desade2009

3 years ago
we should publish a book! certified by Autodesk Press wink.gif

Cogito, Ergo Sum

-Tyson
Senior Member
Tyson

3 years ago
I got into the habit of naming my max files and particularly render passes like this.

shot1_te_diffuse_v01.max. or shot1_te_specular_v01.####.tga

Its pretty confusing if you are working with loads of passes if you have random file names but when it comes to managing my max files I'm pretty lazy. object names, layers etc..
Ive still never been able to make myself name materials as i'm working. I have hundreds of materials called things like tyfkisde., gfiwert, asiufiwe, fhwyeir. etc..
remarkably I will quite regularly still get the dialogue saying there is already a material with that name in the scene though...

+Steve Martin
Moderator
Steve Martin

3 years ago
Yeh, I'm pretty good with scene names, but useless when it comes to naming materials. It's just so tedious when you've got layer upon layer of materials or complex multi sub materials.
[Link to www.3dprevis.com]

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
I have never named a material in my life. And when it comes to merging objects, I end up with names like "01 - Defaultjhdg".
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

+Steve Martin
Moderator
Steve Martin

3 years ago
I'm sure it happens all the time at Weta digital.
[Link to www.3dprevis.com]

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
Hahahaha. Yeah ever since I got my job there from that tank explosion animation remember?
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

+Steve Martin
Moderator
Steve Martin

3 years ago
Yet you still come back to Sellicks Beach on the weekend. You must really love it here.
[Link to www.3dprevis.com]

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
Haha yeah...
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

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