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-SpitFire
Moderator

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Well, I've seen this over the years and never really bothered me that much, until I decided to tackle a project that requires a lot of extruding borders. See the attached for an example. After creating a hole, select the "Border" of your editable Poly and then do a negative extrude to create the inner wall. This will lead you to be able to "Chamfer" the edges and get a nice smoothing transition. If you are not getting what you have intended, it may be because of this issue. When you extrude edges of the inner part of a poly, the corner vertex will become "2" instead of "1" and must be welded if you plan on adding some type of "Chamfer" or smoothing modifier, like TurboSmooth. This will apply to only extruding inner edges and not outer edges. I just adds time to your modeling and I'm not sure why it does it...... Please, post any comment you may have about this subject.
Rick
[Link to www.3dartconcepts.com]

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Member
Cogito, Ergo Sum