make a self illuminated material and apply it to the lamp glass object.
then make an omni or a spotlight just under it (or even inside it if you make the light object not cast shadows, right click object properties) then adjust the cone on the spotlight and or turn on attenuation so the light falls off naturally. you will need to adjust the brightness of the light if you use inverse square decay which is a more realistic type of falloff (inverse square decay is the way real electromagnetic energy falls off at an exponential rate) or you can just use the far attenuation spinners to set the falloff to a specific range. You could also add a glow effect to the material but that is usually better to add in post.
Here is a spotlight with a couple of different settings
The third picture shows three basic paramiters you can play with to get different results.
Hope this helps.
Chris
Quick question guys, can you make a Volume light in Vray? Ive always been looking for something like it, but since I first started to learn 3D in Maya, ive always known that light to be called fog light, so never did find anything like it in 3d max.. but can anyone tell me how to apply it? or turn it on.. or something... jajaja
MuS@shiROth
You can do volume light in vray, do it as normal in max but make sure the shadows are set to shadow map.Please support us and post a [Link to www.digitalartsfront.com] on your website.
i've got it down to 433 polys, which i believe is acceptable for the mod it's for, but the base really looks a bit too rigid. is there any way i could smooth it without adding too many more polys?
Basically you just need to be really efficient with your modelling. Go over you model and check if there's an area that you might be able to cut some polys out of so you can add more detail elsewhere. Make sure you delete any polys that won't be seen.[Link to www.3dprevis.com]
i updated it some more, but i'll post an update tomorrow. btw, as soon as i finish with this low poly version, it's back to working on the high poly, better detailed one.
Dave
Member
Dave
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