Critical Mass :: 3D Action Puzzle Game

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Forum Index - 3Dimensional - Another Lamp Post WIP

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-Dave
Member
Dave

3 years ago
I'll finish the other one when i get around to it, but in the meantime, i've started on a new one. It's based on the new york city one's.


Dave

"I came! I slept! I went home!"

-Dave
Member
Dave

3 years ago
here's an update

Dave

"I came! I slept! I went home!"

-Dave
Member
Dave

3 years ago
i have a question. I've never really played around with lighting before, so how can i add light bulb type effect to the lamp?
Dave

"I came! I slept! I went home!"

-Tyson
Senior Member
Tyson

3 years ago
make a self illuminated material and apply it to the lamp glass object.
then make an omni or a spotlight just under it (or even inside it if you make the light object not cast shadows, right click object properties) then adjust the cone on the spotlight and or turn on attenuation so the light falls off naturally. you will need to adjust the brightness of the light if you use inverse square decay which is a more realistic type of falloff (inverse square decay is the way real electromagnetic energy falls off at an exponential rate) or you can just use the far attenuation spinners to set the falloff to a specific range. You could also add a glow effect to the material but that is usually better to add in post.

-Dave
Member
Dave

3 years ago
i pretty much lost you at the attenuation part.

Dave

"I came! I slept! I went home!"

-cdballew
Moderator
cdballew

3 years ago
Here is a spotlight with a couple of different settings
The third picture shows three basic paramiters you can play with to get different results.
Hope this helps.

Chris

-Dave
Member
Dave

3 years ago
thanks for the help...here's another update...the lighting is somewhat better.

Dave

"I came! I slept! I went home!"

-cdballew
Moderator
cdballew

3 years ago
That does look better.
How about some volume light?

Chris

+Steve Martin
Moderator
Steve Martin

3 years ago
It might be worth matching the spotlight colour to the colour of the material on the lamp geometry.
[Link to www.3dprevis.com]

-Dave
Member
Dave

3 years ago
thanks for the advice...here's the next update:

Dave

"I came! I slept! I went home!"

-Dave
Member
Dave

3 years ago
since it's also getting used in a mod, i've started a low poly version...it's down to 1200 from over 4000!

Dave

"I came! I slept! I went home!"

-Dave
Member
Dave

3 years ago
just got it down to 794
Dave

"I came! I slept! I went home!"

+Steve Martin
Moderator
Steve Martin

3 years ago
That's more like it, but you can probably cut it down some more. What game is it?
[Link to www.3dprevis.com]

-Dave
Member
Dave

3 years ago
it's for a mod called "Apocalypse Rising" for C&C Renegade.

down to 605 polys!

Dave

"I came! I slept! I went home!"

-musashiroth
Member
musashiroth

3 years ago
Quick question guys, can you make a Volume light in Vray? Ive always been looking for something like it, but since I first started to learn 3D in Maya, ive always known that light to be called fog light, so never did find anything like it in 3d max.. but can anyone tell me how to apply it? or turn it on.. or something... jajaja
MuS@shiROth


+isaac
Moderator
isaac

3 years ago
I've never used Vray before, but i wish i could help. Why not post in the help section?

-cdballew
Moderator
cdballew

3 years ago
Here is a pretty good tut.
[Link to www.evermotion.org]
Chris

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
You can do volume light in vray, do it as normal in max but make sure the shadows are set to shadow map.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

+isaac
Moderator
isaac

3 years ago
It looks good!

-Dave
Member
Dave

3 years ago
i've got it down to 433 polys, which i believe is acceptable for the mod it's for, but the base really looks a bit too rigid. is there any way i could smooth it without adding too many more polys?

p.s. the hi poly one is sooo much better!

Dave

"I came! I slept! I went home!"

+Steve Martin
Moderator
Steve Martin

3 years ago
Basically you just need to be really efficient with your modelling. Go over you model and check if there's an area that you might be able to cut some polys out of so you can add more detail elsewhere. Make sure you delete any polys that won't be seen.
[Link to www.3dprevis.com]

+isaac
Moderator
isaac

3 years ago
Nice.

-Dave
Member
Dave

3 years ago
i updated it some more, but i'll post an update tomorrow. btw, as soon as i finish with this low poly version, it's back to working on the high poly, better detailed one. wink.gif
Dave

"I came! I slept! I went home!"

+isaac
Moderator
isaac

3 years ago
I look forward to it.

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Critical Mass :: 3D Action Puzzle Game

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