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-Tyson
Senior Member

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I'm building a glass material (in unrealed) and have a nice slightly distorted (refractive) glass that does the job but I'd like to add reflection. does anyone know how to implement a cube map for reflection?
I havent actually tried so maybe its pretty straight forward but the answer isnt jumping out at me. I imagine I have to build a cube map from the environment somehow or use an existing one from the game?.

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