Critical Mass :: 3D Action Puzzle Game

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Forum Index - Miscellaneous - Another unreal question

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-Tyson
Senior Member
Tyson

3 years ago
I'm building a glass material (in unrealed) and have a nice slightly distorted (refractive) glass that does the job but I'd like to add reflection. does anyone know how to implement a cube map for reflection?
I havent actually tried so maybe its pretty straight forward but the answer isnt jumping out at me. I imagine I have to build a cube map from the environment somehow or use an existing one from the game?.


+isaac
Moderator
isaac

3 years ago
There are different ways to do it. This is the only way i have memorized.


-Tyson
Senior Member
Tyson

3 years ago
Thanks mate, I'll try it out. how does this work like reflection though? i would have thought you need some sort of camera space transform node or something to make the reflection not stick to the surface?, anyway the glass kinda works well enough without reflections just dirty with distortion looks pretty cool. man I need a reference with explanations for all the material expressions, some are obvious but many I have no clue what they're for smile.gif.

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Critical Mass :: 3D Action Puzzle Game

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