Critical Mass :: 3D Action Puzzle Game

Don't Like Ad's?
Click Here


Forum Index - Animation - Architectural 'Fly-through' Animation

There are 4 replies to this topic ShareIt! Text-To-Speech





-AVV
Member
AVV

3 years ago
Hey Guys, I've been asked by a friend to do a 30 second animated fly through of a residential housing project in 3ds max. I have played around with keyframe animation, but to be honest I dont really know much about Animation. A few questions if I may, perhaps you experienced guys can help me out a little please!

Question: After the camera and path are setup and ready to animate, when you render the images to a folder saved as an .AVI for example, What kind of settings in Vray would you use for the lighting. (It takes 30 mins to render the ONE scene, so is it going to take me 30mins x 200 frames for the animation? Can I create the light setting and just duplicate it in each frame? I may not be able to communicate this as my knowledge is limited, but basically I want to try out a 30 second flythough, I have it all setup nearly, I just dont want to wait 3 days for the thing to render out! What is the best way to achieve the most efficient renders for animation please guys? Thanks in advance for any pointers! : )

Perhaps even a tutorial would help if anyone knows of good ones! I've tried Googling but nothing helpful as of yet! : )


-AVV
Member
AVV

3 years ago
No problems, I have found an excellent tutorial for Vray animation and rendering, If anyone else is interested in the animation of walkthroughs please check out the link, reading through it seems a very good resource:

[Link to www.spot3d.com]

+Jamie
Admin
Jamie

3 years ago
Tyson may be able to help you here, he has a lot of experience with animation and vray.
Please support us and post a [Link to www.digitalartsfront.com] on your website.


-Tyson
Senior Member
Tyson

3 years ago
I pretty much do what that tutorial explains ie: setting both GI settings to light tracer and caching that first with flythrough. then swapping to irradiance map on primary bounces and caching that at every 10th frame or so with multiframe incremental settings. then load them both in and render every frame.
The only other thing to do is if you have any animated objects like cars or people render them out seperately with single frame GI on high animation preset. use the vray object settings to make everything else matte objects with alpha contribution -1.0 and make the matte objects receive shadows.

You can also just cache the irradiance map and ignore light tracer. or render it every frame. light tracer doesnt flicker if you render it per frame like it does with irradiance map. but it obviously increases render times.

-AVV
Member
AVV

3 years ago
thanks Tyson, got going with the animation last night, crikey I didnt know how long it was going to take for such a small scene at low screen res! I think I will give the architectural animation a miss until I get a powerful machine (or 10)! Thanks for the above!

Top

Critical Mass :: 3D Action Puzzle Game

Don't Like Ad's?
Click Here