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-twisted-melody
Junior Member

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Hi, I'm not the best at 3d max and have only used bipeds before when animating a character. I've recently made a very basic bunny rabbit that can be animated very simply. However, I would like to make his ears flop up and down and thought I would use bones to do this.
I made the bones inside his ears and added them to the body's skin modifier. However, when I move the whole body just using the move tool, it leaves the bones behind. When I try linking the bones to the body, I get an error message saying that it can't do it.
I'm sure I'm doing something wrong as I haven't used bones before.
Help would be greatly appreciated!
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