Hey, not sure if you guys remember me but I was on here a month or so ago with my last 3d project. I passed, if anyone wanted to know
Anyway, now its my Dissertation. Bascially, the idea of my dissertation is for me to model an environment (I've decided to do a church, with a Devil May Cry theme), and I will then texture it using two different types of textures (ones created from photos, others created using computers)
Anyway, at the moment I'm focusing on modelling this church. I used an image of a church to get an idea for the structure of the tower, and the rest of it has been created from my mind. I decided to put a "Master Sword"-esque Force Edge sword (if you've played DMC) where the cross would usually go on a church. Anyway...
I'm basically looking for any tips or ideas people can give me to add to it. I'm going totally creative so theres not too many rules, but although I've been using 3d Max for a while I still dont feel all too experienced with it so I cant guarantee how much I can do.
Anyway, here's where I've gotten to so far:
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[Link to img72.imageshack.us][/IMG]
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[Link to img72.imageshack.us][/IMG]
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[Link to img72.imageshack.us][/IMG]
I threw that Force Edge pic in just because I'm relatively pleased with it, and its the only real DMC thing in there so far

The idea being that this would be part of a level, which would involve fighting on the church grounds, fighting inside the church and eventually leading out onto the roof for, you guessed it, more demon slaying. Its a very loose concept but basically my aim is to make it look as nice as possible, before texturing it.
I'm not going to mess with the colours at the moment - although it would look nicer, it would probably make it harder to distinguish seperate parts for the moment. I intend the big circular areas on the main building to look like stained glass in the final thing.
Thanks! Don't be too harsh ;p
My latest 3D project:
[Link to ja3dface.blogspot.com]
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