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-waveform
Junior Member

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Hi
I've been trying to figure out why all the sudden, the faces that I flipped are rendering the back sides. I was just trying to make a simple room to use for lighting practice. For some reason, after I aligned my textures use UVWs, mental ray is rendering the wrong side of the faces, yet it shows correct in the perspective. If I set the rendering to the "default render", everything is ok. When it set it back to Mental Ray, the room is inverted again. Is there some way to reset Mental Ray. I attached my .max file
[Link to sharebee.com]
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Senior Member
I'm not big on using the preset materials myself so I havent really experimented with them. I'd recommend just building materials from scratch so you always have flexibility. It seems like those preset materials are intentionally simple in there interface for the arch viz artist who needs to just whack some bricks on a surface and forget about it.