Critical Mass :: 3D Action Puzzle Game

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Forum Index - Miscellaneous - batch editing angle of key frame

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-wrightcbw
Junior Member
wrightcbw

4 years ago
Hi all,
I am working with a scene that has hundreds of objects and keyframes. The scene shows cars moving through a road network (if you have seen my few posts on this site, I am working with the same data I have referred to before). I have a problem that do to the follow/bank utility that my script uses when cars stop or slow down they get a funky rotation angle applied. Example, at key 28 object 228 has angle of 0 and object is moving, when key 29 comes, object 228 stops (as designed) but rotates to 90 degrees.

I can go in and manually modify the angle field for a group or all of the objects? If I select more than one object, the Rotation tab on the PRS Parameters goes away.

I can post a few screen shots and a quick animation to show cars spinning due to rotation if anyone is interested

Thanks!

-Chris



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Critical Mass :: 3D Action Puzzle Game

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