Critical Mass :: 3D Action Puzzle Game

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-iwantfatty
Junior Member
iwantfatty

4 years ago
Hi I am quite new to the world of max and as such my skills are very poor. I have made a model which I have been attempting to add a texture to and am encountering several problems see links to some renders to help understand what I mean.

[Link to i239.photobucket.com]
[Link to i239.photobucket.com]

I have used multi/sub object material to attempt to add many different texture to my object. The different parts of the object have been given different Ids. As you can see this has worked fine for the flat surfaces with solar panels on, however it has not worked on the main part of the cylinder building object (labelled 1 on first image). I have tried adjusting the tiling of this bitmap but it only makes the lines thinner it never gives the tiled image as I want (the image I am trying to display on this part of the cylinder is the second link to photobucket).
Also where the image is labelled 2 (where the cylinder building bevels in, materials will not apply at all, I have tried placing a simple checkerboard material on it but it will not display.
Hope you can help me, feel free to point out ways to make my terrible building better haha
King regards fatty





+VarnishedOtter
Admin
VarnishedOtter

4 years ago
As regards the cylinder, its probably because it is trying to map the material to the top plane, use the UVW angles to rotate the bitmap orientation. (see image)

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+Steve Martin
Moderator
Steve Martin

4 years ago
You might also need a uvw map modifier on there with the mapping set to cylindrical. As for the maps that don't display, try changing the material ids to a different number. I've noticed sometimes max just doesn't display some material ids.
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Critical Mass :: 3D Action Puzzle Game

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