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Forum Index - Modeling - best method for head modelling?

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-desade2009
Member
desade2009

3 years ago
what's the best (read "easiest"wink.gif method for head modelling?
i tried nurbs splines long ago....connected with U Loft, and i didn't know enough to edit it afterward...still don't....plus i find editable poly much more flexible editing-wise...
but even with that, it took me nearly 2-3 days (and 2 MeshSmooth iterations) to create the head i've uploaded... is it just a matter of practice?
what technique do you use, and how do you go about it? do you have to keep all polygons 4-sided etc etc?


Cogito, Ergo Sum

-Altopais
Member
Altopais

3 years ago
well i'm not that much into organic modeling, but i do know some stuff about it.
first thing you need to watch out is your topology, no loos ends, no ngons and triangles, only quads, that's becouse (never learned how to spell that word...) when you apply a mesh smooth modifier your shading will be all messed up on that triangle, same think with quads, but that's just basic stuff.
There's no "best method" every one of them is good, only thing is witch one works for you best.
You can go and try a spline approach, basicly how i would do it is, open my reference images in photoshop and paint some basic topology lines, like the eyebrows, nose lines, mouth lines and shapes, then step by step paint your topology grid all over the one side of the head, only on front side, that way when you load up your reference in max you already have basic topology lines setup and just draw your splines over them.
Another method is box modeling..
There's enough of good tutorials on organic modeling and topology so try to google them, i'm sure you'll find something usefull.
And do post your results grin.gif Hope i was of some help tongue.gif
The secret of creativity is knowing how to hide your sources.
-Albert Einstein

-desade2009
Member
desade2009

3 years ago
will post my results sure i'm just modelling a head for fun smile.gif wanted to make a head-in-the-jar like those heads in Futurama grin.gif or some creepy horror flick...
those contour lines across the face (the method you described)...that's what i tried when i first started learning 3dsmax....can't get the hang of how to modify the contour as it progress from the central nose-line towards the cheeks outward.... for me it's always been an approximation at best....if i wanted to model a head accurately (according to a pic) i'd flop miserably
Cogito, Ergo Sum

-Altopais
Member
Altopais

3 years ago
Topology or contours around the mouth and the eyes are generally circles, and the rest of them go around the whole head, and yeah i almost forgot, your vertex should ideally be connected only to four edges.Here's an topology example from google images:
[Link to images.google.hr]
The secret of creativity is knowing how to hide your sources.
-Albert Einstein

+Steve Martin
Moderator
Steve Martin

3 years ago
I think this method gives the best topology:
[Link to au.youtube.com]

Basically just start with a plane and drag out edges. It's probably a bit more time consuming than some other methods but you'll get good edgeflow.
[Link to www.3dprevis.com]

+Jamie
Admin
Jamie

3 years ago
that is how i have always done it


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-desade2009
Member
desade2009

3 years ago
how do you make out what the video's doing? it's in fast-forward! but ok i got the gist... will give it a go!


Cogito, Ergo Sum

-Altopais
Member
Altopais

3 years ago
don't bother to look how he models, look at his topology lines so you can get a general understanding of how they should flow along the face
The secret of creativity is knowing how to hide your sources.
-Albert Einstein

-desade2009
Member
desade2009

3 years ago
yeah it's a very good mesh... i had that joan of arc tutorial, but must've deleted it a while back... i think he's used the same method... will do it that way seems very clean, and doesn't start out with ye-olde box....
Cogito, Ergo Sum

+Steve Martin
Moderator
Steve Martin

3 years ago
yeh, it can be tempting to start with a box, but I think you get better results starting with the plane.
[Link to www.3dprevis.com]

-mamastoast
Junior Member
mamastoast

2 years ago
There are several really good tutorials on youtube, if you would like me to recommend some (assuming you're still having problems) i can link some for you, it really helped me and im a beginner aswell smile.gif... a Basic asvice though start with a box and start rounding it, dont bother with the ears, mouth or nose at first but get the basic shape, then start adding more and more poly's to it and start shaping the eyes and nose, after that you can form the mouth ( i recommend using a tutorial to get the basic idea of how to do this) and then all that remains are the ears which i am still having a lil trouble with tongue.gif

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