I'm getting really frustrated with this topic, having tried various tutorials but to no avail.
Basically I need to texture/add materials a character, and I've heard the best way to do this is with Unwrap UVW, then use that to render a template, draw over that in photoshop and apply it as an image. I just cant get the mapping right for anything other than a simple box object.
So far, for my character, the best I've got is using UVW Map and Texporter following this tutorial -
[Link to www.highend3d.com]
However, the problem with that is that it gives my characters "back" the same texture image as the "front", and because the Mix only has options for 2 bitmaps, I dont know how to map a 3rd to the back of the model, if that makes any sense. I got this using that and a very basic image-
[Link to i39.tinypic.com]
Doesnt look amazing but unfortunately its the best I can get so far. That would be fine but as I said, the back of the model has the same image as the front, so I suppose I just need to get a 3rd UVW Map just for the rear of the character, then render a template for that within Texporter?
I think I need a good tutorial, does anyone have a link to any which are easy to follow? I just cant seem to get my head round it at the minute, its so confusing.
edit - I think I may have figured it out now.
[Link to i44.tinypic.com]
It looks a little flat though, how can I make it look more 3d and detailed? I guess its just a case of drawing more detail/adding texture to the bitmap which is applied as a material? I'll work on it I guess.
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Chris