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-tomr61
Junior Member

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I've just created a character which needs rigging via biped. However since applying physique and attaching the biped to the mesh/adjusting envelopes etc it's going really slowly. This has never happened when rigging other peoples meshs (in tutorials etc) so what am I doing wrong?! I have a fairly decent computer and like I said it hasnt done it before, so why now?
Cheers
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Senior Member
is the character mesh really high poly?
is the scene clean? by that i mean is there something left in the scene like objects, textures something in the stack that occurred as a result of making the character that doesn't need to be there anymore?
and it's a story that might bore you, but you don't have to listen, because I always knew it was going to be like that.