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-cousinjimmy215
Junior Member

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hi guys,
Im currently painting weights on 2 high res characteers and am noticing some major issues with the twist links of the biped arm...
When I rotate the upper arm up towards the head (in Y) over 45 degrees the twist links freak out and rotate 90 degrees in X which casues the mesh to implode on itself in the shoulder.
If I rotate the biped shoulder in multiple axises above the head it makes the twist links of the upper arm go even more crazy. Are there any settings I can change on the twist links anywhere? Or does anyone have any suggestions on this? Thanks very much.
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