I have a blend material with...
Slot 1: Raytrace, material ID channel 0
Slot 2: Blend with Red and Yellow Self illuminating Arch & Design mat. with noise as mask, material ID channel 1 (for all materials in this slot)
Mask: Gradient Ramp
Image 1: mental ray without glow
Image 2: mental ray with glow
Image 3: Scanline with glow
I get the following message with MR and glow effect enabled..
"Lens Effects" effect expected unsupported GBuffer channel "transparency"
bitmap expected unsupported GBuffer channel "transparency"
Is there something I can do to make the glow effect work properly with MR?
EDIT: I don't want the whole thing to glow, just the tip.
Chris









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