So, here's my latest model, a BMW 3 series (e46) touring. It's a low poly model, and I planned to convert it to some game, maybe I'll make even an animation with this one
Made in Max 2009 and rendered in vray. Feel free to comment!
"Criticizing is easy, art is difficult."
Great model! I would love for you to spend more time in a High res rendering of this, put some decals, lighting studio, a dynamic camera so it pops out!
MuS@shiROth
Hey man! I appreciate your comment, and you know what? You're absolutely right. I never spend too much time on rendering. Mostly because I'm not too good at materials But I guess it's time to learn that stuff....
"Criticizing is easy, art is difficult."
Vray makes it pretty easy to use materials and lighting to get excellent still renderings. Just a simple pointer, if you're going to render Vray, make sure that everything you use is Vray, materials, lights and cameras. It makes the end result sooo much better!
MuS@shiROth
Set the base mat of you car to the highest reflection point (white) and turn on the Fresnel Reflection. You can also use this for your rims too since they're not chrome. Also, make some long and thin cylinders about 2 feet long and 2 inches thin, assign a vray light material to it, and make an instance. Put the instance parallel to the other about 6 inches apart. Make pairs that go all around the selling, this will give you a car "studio" scene, and the reflections will take care of the rest. Try that, and see if it works out for you, if you post another render with the tips I gave you we'll see how the mood changes and make some corrections if needed.
Remember to choose a camera that accentuates the body of your model.
MuS@shiROth
Well I tried this and..what to say...making a good vray material is soooo hard...As You can see on the last image I added , my render is way far from yours...
I have done everything like you said...first with the material I rendered those previous images, then I made a new material and this is the best render I got....
If you have any ideas, about how can I make it better, feel free to tell me
If not, just tell me please, which lights, and which camera have you used at the rendering of that mustang...thx
"Criticizing is easy, art is difficult."
It's a good improvement!! We're going somewhere with this.. Work in progress!
Step by Step:
-Materials:
1) I used a Vray material, choose the color you want, Reflect all white, turn on the Fresnel Reflections, set your Refl. Glossiness to 0.9, and the subdivs to 50. I put an image decal, but that really is just for the wow effect, it looks great in any color you choose.
2) The glass was set to:Black in the diffuse, Reflect white with Fresnel turned on, Leave the Refl. Glossiness to 1.0, but turn on the Highlight gloss to 0.9, Subdiv. to 8. In the Refractions: use a gray value of 201 and set your IOR to 1.1.
3) You can use the same material from the body for the rims, and for the tires, just make the tires less reflective and charcoal gray.
-Camera:
1) The best settings that Ive found in the camera are, put your f-number to 3.5.
2) Check off your Vignetting. (you can always add this later in PS)
3) Put your custom balance to Pure white.. all white.. 255 Value
4) Put your Shutter Speed and Film Speed at the same value, mine is at 200.0
5) Also crank up your sample subdiv. to 20
-Lights:
1) Use 3 standard Vray lights (they look like squares with pointers) One in the Front, One on the Side/but more towards the front... and one in the back, but not in the back.. more like the side... just the important parts of the car.. dont know if that made sense? hahaha!
2) Make them instances of each other, so they all have the same values; Color white, Multiplier 30.0, Cast shadows on, Double sided off, invisible off, ignore light normals on, no decay off, skylight portal off, store with irradiance map on, affect diffuse & specular on, and affect reflections off. WOW...
3) Subdivs to 60, and make sure that these vray lights are big enough to emit light to the whole car, a square light that is about the size of the car.
-Environment:
1) Press the #8 on you keyboard for the shortcut to your environment settings, and select your color, I have it white, bc it give better reflection lighting. I then have the alpha to make the bg, black or any color I want in PShop.
2) The floor is the same material as the car paint, black and reflective, its a plane.. big one.
3) The sealing is made of cylinder pairs of the light bulbs I told you before, I have hundreds of them. As seen in the attached pic. to get a better understanding of the scene. The vray light material is set to 30.0 in intensity color white.
-Rendering:
1) In you Common Tab I recommend rendering out to PNG.
2) In your Vray tab, go to Global Switches, uncheck default lights and hidden lights.
3) Image Sampler, select Type: Adaptive DMC and leave the antialiasing filter to Area.
4) Turn on your GI Environment and set the value to White, in your Environment section.
5) In your Color Mapping, Select Type Reinhard; set your Multiplier to 0.8, your Burn Value to 0.8, and your Gama to 1.4.
6) Turn on your Indirect Illumination, Select as Primary your Irradiance and as your second Light Cache.
7) I set my Preset to High and turn on Show Calc Phase
8) Set the HSph Subdivs to 45 and Interpolation Samples to 35.
9) Turn On the Detail Enhancement Settings (dont need to do anything else there)
* If you want to save your Irradiancemap feel free to do so.*
10) Set you Light Cache Subdivs to 3000 and turn On the Store Direct Light and Show Calc. Phase.
11) Set the Number of Passes equal to the Processors in your computer, I have 8 processors, so the value in Passes is 8.
* Save your light cache if needed.*
12) Last but not least, your Settings tab, Uncheck the Max compatible box in Miscellaneous Options, and turn on the Optimized Atmospheric Evaluation.
This should give you some similar results, the rest I did in photoshop to highlight the tones and set a kick a$$ Background.
Has anyone told you before, that you are the best? Well, You are!!
Im really thankful for this 'tutorial'. I just wanted to know which lights you use, and you told me everything about the render. Thanks...
So. I made everything just like you said, and got the result as you can see at the image I added.
I still have to change the chrome material, and add a license plate, other than that, it's kind of finished if you ask me...
I admit I'm not really satisfied with the windows material. I think that it's because of the refraction, but I'll try to play with the settings later so I get some better render.
"Criticizing is easy, art is difficult."
HEY!! Now THAT is a Great result! I love how the light is playing in the hood and the grill! It's coming along great! Now I would suggest a darker shade of gray for the tires, make them look more "showroom" glossy and slick.. about the windows.. you could probably have the the Refl. Glossiness come down a bit, maybe .95 or so, so you get a bit of blur action on the windows, and have it a bit darker so you see less through it. I like it "pimp"! hahahaha! also if you have the time, mess around with photoshop, so you can up the values. and add a sweet BG!
In your render settings there is a final tab, Render Elements, Hit the Add button to so you can choose Vray_RenderID, press OK and BAM! you have a little helper for Photoshop. This feature will render out a separate image with whole colors for each element modeled.. its a great tool for selecting whole segments of objects in PS. To use it, open a file in photoshop, bring in your rendered image and your Vray_RenderID, mount them in the same file, and make sure that they line up. turn off the eye for the vray ID so that you can see your render, and choose the wand tool, set the tolerance to 1, and while the ID Layer is selected (even though its not being seen) you can choose all of the elements you want with ease! I hope that this made sense??
Almost forgot, you have to re-render your image so that Max can generate the ID, it doesn't just appear, it comes in as a post rendering process.
I hope you enjoyed the tutorial and I hope you put this knowledge to some gooood use! Enjoy and if there is anything you wanna ask, feel free!
Ohh and one other thing.. the gray dividers in the car (front bumper and side doors) make them black, and the inside of the headlights make them chrome so that they pop out!
MuS@shiROth
Ok, right now I'm a bit busy but I'll make these changes in a few days and will upload the final result
Thanks again for your help...I really appreciate it!
"Criticizing is easy, art is difficult."
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MuS@shiROth