I made a Bomb Space warp on an object, but I was wondering if their is any way to simulate the pieces of the box colliding with other objects. I could not figure out how to do it in reactor.
yeh, you can do that with particle flow. Create the particle flow, a gravity spacewarp, and a Udeflector for the ground and each of your walls. Remember to select the ground and walls in your Udeflectors and open up you particle view. Add a force operator and select the gravity space warp. Add a collision operator and select all your Udeflectors. You should get something like this:
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