Critical Mass :: 3D Action Puzzle Game

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Forum Index - General Chat - Bomb Space Warp

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-King-Bart
Junior Member
King-Bart

4 years ago
I made a Bomb Space warp on an object, but I was wondering if their is any way to simulate the pieces of the box colliding with other objects. I could not figure out how to do it in reactor.


+Steve Martin
Moderator
Steve Martin

4 years ago
what version of max are you using? Does it have particle flow?
[Link to www.3dprevis.com]

-King-Bart
Junior Member
King-Bart

4 years ago
max 9 32 bit

yes it has particle flow, but i want the pieces of the box to collide with the ground and walls.

+Steve Martin
Moderator
Steve Martin

4 years ago
yeh, you can do that with particle flow. Create the particle flow, a gravity spacewarp, and a Udeflector for the ground and each of your walls. Remember to select the ground and walls in your Udeflectors and open up you particle view. Add a force operator and select the gravity space warp. Add a collision operator and select all your Udeflectors. You should get something like this:

[Link to www.youtube.com]

You can add other spacewarps such as drag and wind to get a more realistic result.
[Link to www.3dprevis.com]

+Steve Martin
Moderator
Steve Martin

4 years ago
And I should probably mention that you can use particle flow to explode objects like you want...
[Link to www.3dprevis.com]

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Critical Mass :: 3D Action Puzzle Game

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