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-Desperado45
Junior Member

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Ok, so I have been having this problem with nearly every model I make that includes bones. I will create the bones throughout the model, then add solvers to help me animate the object. All is fine untill I try to move the solvers. When I do, there is normally some part of the object that goes wacko on me, moving when it isn't even close to the bones or solver that I am manipulating. Example: At the moment I am doing a mechanical boar drawn chariot, and when I try to one of the front leg solvers (IK), it grabs parts of the boar itself, from his rear, and makes them go crazy. Do I just need to work on the envelops? Advice please.
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Senior Member