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-Dottor Gonzo
Junior Member

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Little noob question for you guys.
I'm using 3ds max 2009. I need to make some boolean subtractions, but the resulting object displays some imperfections in the near of the hole I've generated (the surface doesn't appear to have the same smooth as before the operation, there are some lines and the polygons aren't perfectly in place).
I've tried to had a cap hole modifier to the object that will be subtracted, I've tried the pro boolean and the turn to poly modifier with the "keep polygons convex" option and tried to add some more polygon on the surface that will be cut but I can't have a perfect result.
Any ideas?
Hope you will understand guys. Sorry for my bad english.
Thank you
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Member
mhm, can you post a screenie of the resulting boolean, its mostly not advised to use booleans cause they always create tris and deformations.. I think you've already tried turbosmoothing the surface and collapsing the stack before doing a boolean which will help to keep the geometry as precise as you want after the boolean operation?
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