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-Hdawg12
Junior Member

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Hey guys, I'm pretty new here and hopefully someone can help answer my question because I've been stumped FOR DAYS!!!.
Went everywhere online and couldn't find a helpful hint.
Anyways, I am a 3ds max 9 user and I was creating a brick texture for my building. I used UVW map and used box mapping. Well that was fine UNTIL I rendered it out. I am using Mental Ray to render, but for some reason my bricks(after rendering) look squished and compact. But when I look at my model, my bricks look normal size.
Why is that? How can I fix it??
I wish I could attach images to show you, but I don't know how?
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Junior Member