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Forum Index - 3Dimensional - Building Collapse Test

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+VarnishedOtter
Admin
VarnishedOtter

3 years ago
Decided to do some tests for my building collapse.

Simulated in realflow.

Codec is xvid.

[Link to matt.maxnodeservers.com]
[Link to matt.maxnodeservers.com]

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+Jamie
Admin
Jamie

3 years ago
Awesome Awesome Awesome Awesome! Seriously dude finish this whole tank building animation thing. Love the collapse dude it looks very natural.
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+VarnishedOtter
Admin
VarnishedOtter

3 years ago
Thanks man, I think I'm definitely going to see this one through.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

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-Tyson
Senior Member
Tyson

3 years ago
yeah that looks really cool. love to see the end result. I've not used realflow before whats the procedure?


+VarnishedOtter
Admin
VarnishedOtter

3 years ago
Essentially you make all your stuff in max, along with any animated objects that are going to interact with things.

Export to real flows SD file, import into real flow.

Add a gravity daemon.

Set all your objects to Rigid Body and Dynamic Motion ON.

Turn Dynamic Motion OFF for any unyielding objects and also any objects that you have hand animated.

Start the simulation.

Import the animation.sd file from the real flow project into max, and click create keys.

It will generate all of the transform/rotation keys for all of the objects.

Render!

Please support us and post a [Link to www.digitalartsfront.com] on your website.

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+VarnishedOtter
Admin
VarnishedOtter

3 years ago
Added a second more complex test. You can see the glass from the window dissapear in the first frame. It was meant to shatter, but something went wrong.

Also I think I didn't engineer this building as well as the last, it starts to collapse before it even gets hit haha.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

+Steve Martin
Moderator
Steve Martin

3 years ago
That's bloody gold. Seems realflow craps all over reactor. Might have to install again...
[Link to www.3dprevis.com]

-Tyson
Senior Member
Tyson

3 years ago
My only concern with this is that it seems very small because everything is moving quite fast. I know its a test but perhaps if the gravity was lower it would seem like a larger structure. If anyones seen hellboy 2 theres a good example with a gigantic stone guy that comes out of the ground dripping with rocks and sand etc... a great sense of scale achieved in part by the speed of the animation.

incidently, if you havent seen hellboy 2 yet what are you frakkin doing reading this !!!!! smile.gif

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
Okay I'll try and mess with the gravity.
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--Matt

-jovanie_
Member
jovanie_

3 years ago
nice work Otter...
erhm.. i don't know how you do it XD.gif\

i don't understand the reactor what i mean how use it rather...


Started Max last September 2008

Jovanie_
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-SpitFire
Moderator
SpitFire

3 years ago
Great job Matt! I would be curious to see the same type of animation with reactor. I think in reactor, there would be more of a problem of inter-population of each object. Experiment time. Awesome job.
Rick

[Link to www.3dartconcepts.com]

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
What do you mean by interpopulation?
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

-SpitFire
Moderator
SpitFire

3 years ago
When the collision's don't quite work correctly and the object's combine together.

Rick

[Link to www.3dartconcepts.com]

+Steve Martin
Moderator
Steve Martin

3 years ago
Intersections maybe?
[Link to www.3dprevis.com]

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
Aah yeah I know what you mean now.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

-jovanie_
Member
jovanie_

3 years ago
erhm... show how you did this reactor...
so that I will discover slowly how to use the reactor tongue.gif
thx
Started Max last September 2008

Jovanie_
[Link to www.facebook.com]!/album.php?aid=6649&id=1820454800

"To forgive a woman's lie is a man's duty!!"

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
It isn't reactor. Its a separate program called RealFlow for fluid and physics simulation.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

-Tyson
Senior Member
Tyson

3 years ago
I wouldnt even think about doing physics simulations before you have become comfortable with some of the basics of 3d. modelling, animation, materials etc...
Unless you understand the basic concepts something like reactor will just confuse the crap out of you.

+Steve Martin
Moderator
Steve Martin

3 years ago
And realflow will confuse you even more.
[Link to www.3dprevis.com]

-jovanie_
Member
jovanie_

3 years ago
ahh okay thx the advice..

ill concentrate on 3DS max atm... reactor is the hardest part I can't discover by myself ='/
Started Max last September 2008

Jovanie_
[Link to www.facebook.com]!/album.php?aid=6649&id=1820454800

"To forgive a woman's lie is a man's duty!!"

-Yanko
Junior Member
Yanko

3 years ago
i noticed something, if you watch it closer, you ll see the building parts starts falling off be for the impact of the object.. i am not sure if it's an illustion but chek it out closer!!!!!????

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
Yes it does. Good eyes. I didn't weld anything together, it was all just sitting there. Thats the next step I have to work out.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

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+isaac
Moderator
isaac

3 years ago
cool simulation. I've been wanting to do something like this in a video game level.

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
Yeah I like doing physics sims, they just take ages to calculate. Longer than rendering almost haha.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

+isaac
Moderator
isaac

3 years ago
Which is kind of weird considering how fast other physics engines seem to render the same tasks in real time. I'm sure the quality is higher in the Havok engine in max than it is in halflife2.
Check out this nut:
[Link to www.youtube.com]

The objects don't move unless they're agitated.

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
Yeah I don't use the havok engine, because of the realtime optimizations it seems a bit dodgy if you know what I mean. I use Realflow instead for physics.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

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Critical Mass :: 3D Action Puzzle Game

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