Hi, I know I've already posted a topic on the same project, but I thought it best to post a seperate topic for a different issue since some people may know about one thing but not another.
Anyway, I was wondering if there is any good method to making a firey glow effect - but not one applied to an animation.
Basically, this project isn't animated, so I'm always working on a single frame. I want to create the effect of a candle, but I'd like to be able to see it from multiple perspectives - therefore it cant simply be added as an aftereffect on the rendered image. I have basically modified a sphere to creat a basic flame-like shape, and wondered if theres something I can apply to it to make it look as though it is glowing.
Also, I have created windows which are essentially planes over hollow indentations in the building. I know how to make planes transparent, but I would like to place some kind of light behind the plane in order to give the effect of candle-light from behind it. What is a good way to achieve this?
I'm not sure whether a single method can do both of these, or whether I would be better off using two different methods - lighting I don't have much experience with.
Thanks
My latest 3D project:
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As for the lighting, are you saying you want to simulate candle light coming out of a window?
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