Critical Mass :: 3D Action Puzzle Game

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Forum Index - 3Dimensional - Cart - WIP

There are 15 replies to this topic ShareIt! Text-To-Speech





-good_days15
Senior Member
good_days15

4 years ago
I made in free time this cart with some barrels around it......looks like dead summer..
plz post ur comments...! here r the images.... the 1st image i used a target camera just for practicing it... the second image has been rendered with a skylight...and the rest all r done with sunlight.



-johnbeyer
Member
johnbeyer

4 years ago
Looks very nice. I like the 4th picture alot. The lightning is awesome. very cool job on the cart wheels, looks so nice and solid.

Johnbeyer

-good_days15
Senior Member
good_days15

4 years ago
thanx john....for ur lovely comments...! didn't giva any bump map for the wheels and the barrels...!
any suggestions or anything to be added??

+VarnishedOtter
Admin
VarnishedOtter

4 years ago
Good job I really like your lighting in the second one.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

+Steve Martin
Moderator
Steve Martin

4 years ago
It's coming along well. You might want to pay a bit of attention to the uvw mapping on the wheel, the wood texture is lining up like it would in real life.
[Link to www.3dprevis.com]

-good_days15
Senior Member
good_days15

4 years ago
thanx varnished.....yaa.. that's with the skylight....
i'm learning camera now.... i mean how to use it....so i just used a target cam. in the 1st image & motion blur...

-good_days15
Senior Member
good_days15

4 years ago
ok.. steve... i'll look it....
BTW what abt that phone tutorial.... hope u haven't forgotten it...hmm..! hehe!

+Steve Martin
Moderator
Steve Martin

4 years ago
Nah, haven't forgotten smile.gif
Actually I think varnished otter may have posted something in the last few months dealing with this problem. I'll have a look.
[Link to www.3dprevis.com]

+Steve Martin
Moderator
Steve Martin

4 years ago
Found it. [Link to www.3dsmaxforum.com]

Check out varnished otter's little tute posted on January 24, a bit over half way down. These are the sorts of corners you want when using any sort of smoothing. Pay close attention to the difference between pictures 2 and 4 to see what's needed. If this doesn't help, I'll try a more detailed tute.
[Link to www.3dprevis.com]

-good_days15
Senior Member
good_days15

4 years ago
Steve... i've checket out the tut. but cudn't get hold of it.....cud u plz explain it more clearly??

+Steve Martin
Moderator
Steve Martin

4 years ago
Ok, I'll try and get it done over the weekend...
[Link to www.3dprevis.com]

-good_days15
Senior Member
good_days15

4 years ago
okk...thanks steve.

+Steve Martin
Moderator
Steve Martin

4 years ago
Actually, I've had a look at your bike WIP and it looks like you've got a pretty good grasp of what I was going to put into the tutorial. I'm not sure you really need it, it's a good improvement over the phone.
[Link to www.3dprevis.com]

-good_days15
Senior Member
good_days15

4 years ago
ah...! i see... okk.. man.. i'll 1st try myself on the phone....and post it.... then u can see it...


-Tyson
Senior Member
Tyson

4 years ago
I'm not sure what it says in the tutorial but If I were to texture that wheel I would probably approach it like this:

1. Select one of the spokes by element and apply a material.
2. Apply a uvw map modifier and go to its subobject.
3. rotate it to the right angle and hit the "fit" button.

If you have a bitmap texture applied it should be easy to see if the uvs are working.

4. Adjust the uvw map until the texture works on that spoke then collapse the stack.
5. select the next spoke and do the same. repeat with all of them.

You could even assign different materials to each spoke with different kinds of similar wood grain for extra realism.

for the tire select the element and use a cylidrical uvw map with "cap checked".

another thing to remember is that mapping the specular level slot with a very dark version of your bump map will make your materials look alot richer. I find the roughness setting in oren nayer blinn and multi layer to be the best for rock and wood type materials.


-good_days15
Senior Member
good_days15

4 years ago
thanx Tyson... for the suggestions... i'll surely give it a try...
well... what does the option 'Cap Checked' does in uvw map??

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Critical Mass :: 3D Action Puzzle Game

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