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-Jazzer
Junior Member

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I'm probably asking the impossible here... I'm creating a crude camera-mapped animation where a couple of chips fall onto and bounce around a desk. This will be played over the matching background photo. I've made basic primitives as stand-ins for the monitor, keyboard, etc., so as to match the collisions with the photograph.
The problem is, how do I cast shadows on invisible objects? I want the chips to cast subtle shadows over a white or off-white object. Is this even possible?
Many thanks in advance.
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Moderator
[Link to www.3dprevis.com]