|
|
|
|
-JHawks
Member

|
Hi again,
I have a question regarding cell-shade characters and giving them facial expressions.
For cell-shade characters, do you model the eye sockets, eyeballs, mouths and eye-brows?
Or do you give them facial expressions through textures? I'm sort of aiming to create my characters like those seen in Dragon Quest VIII (PS2) or Musashi: Samurai Legend (PS2).
I looked at the models in these two games close and it looks like their expressions are all textures.
If this is true, is there a more efficient way in doing this?
Because I tried this during one of my animations and basically, after rendering out the entire animation, I went back and pin-pointed the keyframes where the hero's expressions change. Then I would change the textures in Photoshop, save it and re-render those exact keyframes to apply the expressions.
Is there a faster or easier way to do this, or is that it?
Thanks
JHawks
Knowledge is power
|
|
|
|
|
|
Moderator
[Link to www.3dprevis.com]