Forum Index - Texturing - Combine 2 uvw maps

There are 5 replies to this topic ShareIt! Text-To-Speech





-Baptista
Junior Member
Baptista

1 year ago
Hi,

i am a 3d artist.I have some expierence but i am still learning.I have been assigned to make some 3d characters for a mod game.I have made a few models in the past,but what i want to do this time is to combine 2 different uvws textures into one.I want one for the head and one for the body.Can you please guide how to do that.Someone told me that i have to bake the textures,but i have never done that before.I am using 3ds max if that helps you,version 2008.





+Steve Martin
Moderator
Steve Martin

1 year ago
So have you textured the model and now you just want to bake the texture out to a bitmap for the game? If so, you want the render to texture dialog (press 0). Just add an out put map (eg diffuse, specular or complete) and select a size that the game engine can handle, and hit render.
[Link to www.3dprevis.com]

-Tyson
Senior Member
Tyson

1 year ago
I think for most games you need all your UVs in the same 0-1 uv space. if you can assign different materials to different parts of a mesh you could simply map the head in its own uv space but chances are you will need to have everything organised into one map. render to texture is good for all sorts of things but I'd say in the case of mapping a character you will probably want to create maps in photoshop using carefully unwrapped uvs. use pelt mapping to get the quickest least frustrating process happening.

-Altopais
Member
Altopais

1 year ago
If i understood you correctly, you want to blend two texture maps onto your model? than the correct and the easiest way would be to unwrap your model using uvw unwrap modifier export the wire image and paint your textures in photoshop.
The secret of creativity is knowing how to hide your sources.
-Albert Einstein

-render master
Member
render master

1 year ago
in combining two UVW Mapping,
1. i would first make it an editable poly,
2. select the polys on the head, apply uvw texturing
3. convert it again to poly, then select the body and apply another uvw texturing

but if you need a more precise texturing especially for a more complicated model, i go with altopais suggestion.
what i elaborated is the answer to your first question how to do a double uvw mapping.
[Link to www.pixila.com]
[Link to www.sharecg.com]

-Tyson
Senior Member
Tyson

1 year ago
Avoid thinking of it as "double" UV mapping. your model has one set of uvs and different mapping applied to different polygons. If you use a second mapping channel you can have two uvw sets. but otherwise they are just one.

Top

Don't Like Ad's?
Click Here