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-Hauxen
Junior Member

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Hi.
I am kind of new to the 3d modeling, but have done a beginners course and know how to do the basics.
What I am looking to do right now is to use a biped as a placeholder for a character model in a game project using XNA. Thus I am using the following tutorial to export the 3ds max model to .fbx and thereafter to .x file format to use with the game project I am currently working on: [Link to www.3dtotal.com]
I was looking to see if it would be possible in a simple way to convert the biped to a visible model, and thereafter have a biped on top of it, linking each part and having an animated model of a biped as a placeholder model?
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