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-RoadToDawn
Member

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OK, so this is what I've got so far for the church I've been working on:
[Link to i43.tinypic.com]
I was wondering if anyone had any good methods for creating grass? I've tried textures but obviously they often look a bit flat. The base is a simple flat cylinder - I tried applying a hair and fur modifier but it looked terrible, nothing like grass, but then I'm very inexperienced witht the tool and had no idea what I was doing. The blades were far too large and sparse, and a lot of it was cutting through the planes that create paths, which was obviously undesirable. Here's a shot of my (terrible) attempt:
[Link to i42.tinypic.com]
Any tips?
My latest 3D project:
[Link to ja3dface.blogspot.com]
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Senior Member
Heres a super quick description, it probably needs a better explanation though. I'll try and find the tutorial I wrote about it back in Adelaide.
1. Create the closed shape.
2. select all three verts, right click, besier corner.
3. add bend modifier, limit effect so it bends on the top.
4. add an edit mesh modifier (to make it have a surface)
5. select all the vertices in edit mesh and move them up so the pivot point is at the base.
6. choose compound objects scatter.
7. pick a surface to scatter onto. uncheck perpendicular and uncheck display distribution object.
8. increase the number of copies check random and adjust the rotation transforms for some variation.