|
|
|
|
-ryangin
Junior Member

|
I would like some basic advice on how to approach an image like this.
It will be a tree, with its roots exposed somewhat at the bottom, and they will twist over top of one another at points. It will be a high poly model, with the roots fairly round, and overall I'd say there will be about 12 to 20 showing.
Starting from the trunk, and attaching the roots from there how would people approach this? The only techniques I know of are spline drawing, (shell, surface, extrude etc) or just making cylinders and moving around their editable poly parts. I am just have a hard time deciding it what would work best but the spline method is really looking bulky at this point.
Thanks
|
|
|
|
|
|
Junior Member