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Forum Index - Particles and Effects - Creating Gas Jets with collision....Help

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-MyYz400
Junior Member
MyYz400

3 years ago
Hello, I'm VERY new to 3DSM, so please be kind. I'm trying to create a jet the mimicks a puff of dence smoke. I looked at a few partical tutorials, but really can't seem to create what I'm looking for.

To add to the task, I'm also in need of these jets (say two jets are facing each other) need to interact with each other. So the opposing jets will collide, and will merge and fan out (like a stream of water hitting a flat surface). Alos, if two jets side by side, angled to point at a center point, need to repel each other, not wanting to merge, creating a invisible boundry to resist merging.

Is any of this possible in 3DS Max 9? Or is this only possible in something like RealFlow?


-Tyson
Senior Member
Tyson

3 years ago
You can achieve an effect like that with particle flow, or even with two superspray particle systems. For smoke, the trick is getting the shader looking right on the particles, You need to use an animated noise map with a radial gradient ramp multiplied ontop of it for the opacity. the particles should be facing planes (facing the camera) It takes some tweaking but you can get a convincing smoke effect that way.


+Steve Martin
Moderator
Steve Martin

3 years ago
You could probably use a gravity space warp to repel the particles from eachother. Just put it where the two lots of particles meet, make sure it's spherical and give it a negative value so it repels the particles rather than attracting them.
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