Critical Mass :: 3D Action Puzzle Game

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+Jamie
Admin
Jamie

1 year ago
Hi all, we have been busy for a long time working on various game projects so we apologize for the lack of participation on our behalf.

However we added a small update for xmas on our website today for those of you who are interested in what we have been doing check out

[Link to www.manicgamestudios.com]
and
[Link to www.manicgamestudios.com]

See you all in the new year grin.gif Merry Christmas

Please support us and post a [Link to www.digitalartsfront.com] on your website.


-Tyson
Senior Member
Tyson

1 year ago
wow, looking very interesting. what platform are you aiming to release it on. PC only or are you thinking about iphones and xbox live too?

+Jamie
Admin
Jamie

1 year ago
PC and then Mac and Idevices
Please support us and post a [Link to www.digitalartsfront.com] on your website.


+Steve Martin
Moderator
Steve Martin

1 year ago
Good work doods, it looks good. I'm interested to see how the multiplayer will work. Not sure how hard it is to get games onto Steam or any other digital distribution sites but are you going to go down that path?
[Link to www.3dprevis.com]

+Jamie
Admin
Jamie

1 year ago
Thanks, Multiplayer is currently in the air. We can implement it, but if the game is not adopted quickly then there might be a lack of players early on and that could essentially ruin multilpayer. It happens a lot with even mainstream games. As for the distribution method, we hope to get it on steam. That has been the goal from the start. But we will also be selling it via our own site and probably a few other networks. We are looking at the 5-10 dollar mark.
Please support us and post a [Link to www.digitalartsfront.com] on your website.


-Tyson
Senior Member
Tyson

1 year ago
Have you got any video of the gameplay? I'd love to get a feel for it. it could help to generate buzz if you even mocked up a quick video that just showed what you have planned rather than actual gameplay.

+Jamie
Admin
Jamie

1 year ago
It will come at some point soon, but that will happen once the sound has been finished and we move into beta.
Please support us and post a [Link to www.digitalartsfront.com] on your website.


+isaac
Moderator
isaac

1 year ago
Very cool work!

I might have to install a windows emulator when this comes out.

+isaac
Moderator
isaac

1 year ago
I played it twice now.

This game is completely linux friendly under Wine!
I'm still pretty bad at this game though, so I haven't played most of it yet.

edit:
The game crashed when I took that second screen shot. I don't think this is a CM problem. My instincts say it's a wine/gnome problem. Also, my gnome mouse replaced your game mouse when the screen shot was taken. That's weird.... oh well.
Lesson learned: don't take screen shots during game play under wine.


+VarnishedOtter
Admin
VarnishedOtter

1 year ago
Thanks for that, kinda comforting to be able to see that it looks the same on Linux.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

+isaac
Moderator
isaac

1 year ago
I can't wait to find some time to really play the heck out of it.

edit: Also, I am running it on a really weak system: 1.6Ghz (single 32bit core) 1GB ram netbook with compiz running.

editedit: I've added some pictures for fun. Wine crashes each time I take a screen shot. I'm sure it's wine crashing and not your game. Pic 1 is gameplay. Pic 2 is alt+e, showing my desktops with the game on one. Pic 3 is alt+tab, except that the game is the only window on that desktop.


-Tyson
Senior Member
Tyson

1 year ago
The game has really great feel. Very impressive work. unfortunately as Ive said im not very good at games like this so I havent got so far into it. I just got my girlfriend to play it now and she loves it. Is this the place to discuss feedback on the game or should we just talk about it privately? She had a few initial comments.


+Jamie
Admin
Jamie

1 year ago
if you could pm me with any information that would be good smile.gif Also if you could fill out the form when you have finished testing smile.gif
Please support us and post a [Link to www.digitalartsfront.com] on your website.


-Josh
Senior Member
Josh

1 year ago
Do you still need Beta-testers for the game?
Like this giant fish in a bear suit. He would be horrible. Look at him go!!

+Jamie
Admin
Jamie

1 year ago
Hi josh we can give you a beta, but you have to provide feedback etc. if you want in, pm me your email address smile.gif

Please support us and post a [Link to www.digitalartsfront.com] on your website.


+isaac
Moderator
isaac

1 year ago
I am terrible at this game. I think I'm just too slow at rotating the cube around...
I think my record is about 14k points...

+Jamie
Admin
Jamie

1 year ago
Its something that a lot of people say. I don't think the game is too hard. I just think that is requires people to invest the time to become good at it. Its an issue we are trying to resolve without reducing the difficulty of the game. We are currently considering a training mode where the game will be a lot slower and will give people time to adjust to the mechanics of the "real" game.
Please support us and post a [Link to www.digitalartsfront.com] on your website.


+isaac
Moderator
isaac

1 year ago
Think about how easy tetris is on the first few levels. Maybe difficulty could increase as the score increased.

Anyway I've played this game several times now. My scores were worse the last time I played. I think this game is for certain types of people different to me. I like puzzle games but this one requires a skill don't have...

+Jamie
Admin
Jamie

1 year ago
Yeah but some people do very well. There seems to be no middle ground. That's is hard to design for. We will defiantly look into this further as we want the game to be accessible, but at the same time not so easy it is boring for better players.
Please support us and post a [Link to www.digitalartsfront.com] on your website.


-Tyson
Senior Member
Tyson

1 year ago
yeah that could be good. or perhaps it could start further away on the novice setting?

+isaac
Moderator
isaac

1 year ago
The game is easy to play, but it's only made harder by the amount of cubes you can add within a time limit. The game is hard for me, but I don't feel that it's a question of intelligence; there's nothing to really solve. Just place matching colored cubes as fast as you possibly can. If you want it to be a hard it I would like it to be harder to figure out, not more tedious.

Being more tedious shouldn't equal being more fun. At least to me it's not.

Let's say the challenge was to subtract the most amount of mass by placing the fewest amount of cubes. That would be a more interesting challenge to me, because then I'd have to do some thinking. I could use my scroll wheel to switch between colors and have no real time limit. However, as the periodicity between placements decreases the higher the placement's score multiplier increases. Of course, the longer the periodicity the smaller the multiplier. ... just an idea.

It's still fun as it is, I'm just not fast enough to place the cubes.

+Jamie
Admin
Jamie

1 year ago
Thanks for the feedback, the solution you are proposing is a good one but would be to game changing I think. There is a fair amount of strategy in the game. From the way you manage you power up's to building larger combos that in turn reduce more mass and make the game play slower. Maybe we can look into making that more apparent to the user or even increase the amount of mass that is reduced by larger combos.
Please support us and post a [Link to www.digitalartsfront.com] on your website.


+Jamie
Admin
Jamie

1 year ago
"but it's only made harder by the amount of cubes you can add within a time limit." we actually decrease the speed at which the mass grows depending on how many cubes are on screen. Its not simply a matter of more cubes same time. The game scales with each level.
Please support us and post a [Link to www.digitalartsfront.com] on your website.


+isaac
Moderator
isaac

1 year ago
Ok I see. I don't think I've ever made it past a whole level to experience the 'game scaling.'

The game looks and feels finished. Yeah, adjusting anything at this point should be just for better targeting your market, which you basically said you were doing.





+Jamie
Admin
Jamie

1 year ago
I am pretty sure we are going to put an easy mode in. We don't want the game to be too easy as we said before but we also don't want players to get frustrated.
Please support us and post a [Link to www.digitalartsfront.com] on your website.


+isaac
Moderator
isaac

1 year ago
That's good.

-Tyson
Senior Member
Tyson

1 year ago
Well, I tell you what. I had way more fun with the new casual mode. maybe I'm just bad at these games but being able to get somewhere makes the whole experience way more satisfying.

+Jamie
Admin
Jamie

1 year ago
Im glad to hear it! It's not that you are bad, the game is hard smile.gif Thanks tyson, just what we wanted to hear.
Please support us and post a [Link to www.digitalartsfront.com] on your website.


-Josh
Senior Member
Josh

1 year ago
I'm typing up a report of my (and my gf's) feedback for the first beta. Should have it emailed soon.
Haven't played the new version yet
Like this giant fish in a bear suit. He would be horrible. Look at him go!!

+VarnishedOtter
Admin
VarnishedOtter

1 year ago
Thanks Josh, looking forward to reading it.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

+isaac
Moderator
isaac

1 year ago
Not sending my report right away. I starting to understand how to play it.

+Jamie
Admin
Jamie

1 year ago
are you using the new build? we fixed the difficulty modes now
Please support us and post a [Link to www.digitalartsfront.com] on your website.


+isaac
Moderator
isaac

1 year ago
Oh yeah. FYI, sabotage is MUCH easier than casual.

+Jamie
Admin
Jamie

1 year ago
yeah we tweaked it, the goal of that game mode is to get the highest score you can. But I think we may have nerfed it too much tongue.gif
Please support us and post a [Link to www.digitalartsfront.com] on your website.


+Steve Martin
Moderator
Steve Martin

1 year ago
Haven't tried the new sabotage mode yet but the casual mode seems a little bit on the easy side. I may just be awesome though. Have you had any new players try the new difficulty levels or only people who have played before?
[Link to www.3dprevis.com]

+Jamie
Admin
Jamie

1 year ago
Yeah you should be playing normal mode, and yes we have smile.gif The difficulty seems pretty balanced right now.
Please support us and post a [Link to www.digitalartsfront.com] on your website.


+VarnishedOtter
Admin
VarnishedOtter

1 year ago
Update, we have a basic trailer.

Thanks Jamie, for putting it together.

Critical Mass Trailer from Manic Game Studios on Vimeo.



Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

+isaac
Moderator
isaac

1 year ago
Looks good!!!

When it's released, will there be any way for me to test it in Linux after you apply your anti-pirating stuff? I hear that's when Wine has trouble emulating windows...

+VarnishedOtter
Admin
VarnishedOtter

1 year ago
If we go steam exclusive you might have a problem. Unless you can emulate steam.

But I think we're going to have a non-steam version available from our site. Which if you were able to run it before, you will be able to run it then.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

+isaac
Moderator
isaac

1 year ago
Steam should be fine.
[Link to appdb.winehq.org]
It has the highest rating for Wine compatibility.

I still have to try steam on wine. I wonder how half-life would run octo.gif

-Chaquan
Junior Member
Chaquan

1 year ago
[Spam Removed] +VarnishedOtter

-Tyson
Senior Member
Tyson

10 months ago
You guys got a pretty damn good review from IGN. 8/10 aint too shabby smile.gif

[Link to au.pc.ign.com]

+Jamie
Admin
Jamie

10 months ago
Yeah there are more where that came from. Rock paper shotgun, Eurogamer etc etc tongue.gif
Please support us and post a [Link to www.digitalartsfront.com] on your website.


-Tyson
Senior Member
Tyson

10 months ago
Good work! Its awesome you are getting good reviews and scores. Off to a great start as an indie dev team no doubt smile.gif.

+isaac
Moderator
isaac

10 months ago
Why are you guys undercutting your distributors by $4.01 on the main site? Do what you want, but in the past companies have sued over less.

I wouldn't even be selling directly from the site, if I were you.

+VarnishedOtter
Admin
VarnishedOtter

10 months ago
Don't worry we are aware of what is and isn't in our contract and have fulfilled our responsibilities accordingly.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

+isaac
Moderator
isaac

10 months ago
If there were a problem, the tort could be on grounds beyond what's written, or implied, in the contract. I'm no lawyer, obviously, so I can only hope nothing bad does happen.

Yeah, I hope nothing does happen to you guys.

-JackTheFunk
Member
JackTheFunk

10 months ago
Hey dude's congrats on the reviews, all your hard work has paid off it seems. I've played the demo and i have to say that i dont often play these types of games, but this one got me hooked. Very nice work dudes, hope it makes you rich grin.gif

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Critical Mass :: 3D Action Puzzle Game

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