Here's my first attempt at modeling in a long time. The chairs were done quite hastily, but the table took awhile (probably longer than it should have). It's modeled after the set i have in my house.
Dave
modeling looks good, try to continue, and add a room around it, some windows and some lighting.
The secret of creativity is knowing how to hide your sources.
-Albert Einstein
Scenes look always like this in the beginning. Toony, ugly and odd. But, those models you built already look solid and very correct so yes, I'd also say, continue and light the hell into this room hehe. Good job so far, I'd love to see more furniture and lighting in the end.
The model is fine, what you need to focus on is lighting and textures. If you need help with that then ask! lol Please support us and post a [Link to www.digitalartsfront.com] on your website.
Yes, yes, please ask if you have any questions regarding realistic lighting. You could also try to look at my tutorial posted here at DAF. it might help you. otherwise, there are loads of good quality members that know how things go with lighting
Those models are coming along nicely. When you're lighting try to think about where the lights would be in really life and place your scene lights there. The one you've got over the table is way too low. For more realism make sure decay is set to inverse square.[Link to www.3dprevis.com]
that one was a regular omni. I downloaded Vray and tried to use those lights, but they've given me a significant amount of trouble. Sometimes the light doesn't show up in the render. Sometimes it's too dark and sometimes it's way too light and the rendering takes a long time.
Dave
here's my latest render. it's the best lighting i've been able to get so far with Vray. It uses a sphere with a 100 radius and a 20 multiplier. It gives too much light on the table and not enough anywhere else.
i took quick look and then decided to do some more modeling before i get back to lighting. The last thing i was working on last weekend was a good clear plastic texture, but haven't been able to come up with a good one.
Dave
Set reflect and refract to 100% white, turn fresnel reflections on and set the IOR.Please support us and post a [Link to www.digitalartsfront.com] on your website.
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Chris