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Forum Index - Modeling - Displacement mapping directly from M-slot, not working?

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-waveform
Junior Member
waveform

2 years ago
Hello everyone, my first post, The forum looks great!

I was wondering if this was a version issue, or if I'm just doing something wrong. I was watching someone in a video tutorial demonstrate displacement mapping by applying a noise texture (any texture) by dragging it from the materials editor slot, directly onto a quad plain. This is not working for me, nothing happens when I increase the strength in the displace modifier, nor do I get the same prompt after dragging and drooping. note: I have no problem inserting a map directly into a displacement modifier and setting the strength values, but it would be nice to have the material parameters from the materials editor controlling the noise of the map as the author has done. I’ve done it exactly as he has to the best of my knowledge. This is v2010, but I’m not sure what version the instructor is using. In any case, when he drags his material to the plain, he is immediately prompted with an option to use the material as an instance, or copy, while I get no such options.

I've tried a few different ways to insert the map into the materiel editor: First from the maps displacement slot, and then from the defuse slot, in each case there was a displacement modifier in the modifier stick before hand as the instructor had.


By the way, this was the tutorial I was following:
[Link to www.vimeo.com]


Thank you
Mike



-Tyson
Senior Member
Tyson

2 years ago
when you have a displace modifier and a texture map loaded into it you drag the texture map from the displace mod to an open material editor slot and pick instance. You need to do this everywhere you want to edit a map's values that have been loaded into a slot elsewhere in max. Take another example. if you have loaded a map into the environment background and you want to edit it you need to drag it from the environment slot to a spare material swatch in the material editor.

With displacement mod follow these steps.

1)create an object to displace with sufficient polygons to deform properly.
2) apply a displace mod.
3) increase the strength
3) check luminance centre check box so that grey is the centre value white goes out black goes in.
4) If the object has mapping check the box "use existing mapping" this setting will work for most occasions
5) load a map into the "map" slot.
6) drag and drop from the map to a free material editor slot and choose instance.
7) adjust the parameters of the map and watch it update on the displaced object.
8) also. you can also create a map in the material editor (a map not a material) and drag (instance) it to the displace modifier.

hope that helps.

-waveform
Junior Member
waveform

2 years ago
You’re the best Tyson, That worked great! I really appreciate your help !

In that video, I couldn't see what the guy was doing because maybe his video frame rate, and he was really moving fast. I did look in the Max help menu under displacement mapping, though it said to use the displacement slot, I should have probably looked under the displace modifier itself.
Again, thank you, your post was a huge help!


-Tyson
Senior Member
Tyson

2 years ago
no worries man, and welcome to the forum.

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