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Forum Index - Miscellaneous - Doric Columns..

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-Osiris
Junior Member
Osiris

3 years ago
I'm trying to make some Doric-esque columns for a scene I am making, but the only way I have found to do it is to follow a tutorial on making a cog/gear, and just extruding it and applying a taper, but that doesn't look right, the concave faces don't smooth out properly. I know I could increase the interpolation of them before converting to poly, but that just ups my poly count.

Does anyone know of an easier way of making them?

this was the one I followed for reference:
[Link to www.tutorialized.com]

~=~ Whoever said nothing is impossible never tried pushing a revolving door ~=~

-Tyson
Senior Member
Tyson

3 years ago
the first thing that comes to mind is to make a cylinder and then a smaller cylinder copied evenly around its circumference. then boolean the small cylinders from the large cylinder. Apply a taper modifier afterwards.

-Osiris
Junior Member
Osiris

3 years ago
Aye, thats what I did. but the internal curves just looked wierd
~=~ Whoever said nothing is impossible never tried pushing a revolving door ~=~

-Tyson
Senior Member
Tyson

3 years ago
You might have not had enough detail in either or both of your meshes. the curves should look exactly like the cylinders that cut into the object.


+isaac
Moderator
isaac

3 years ago
i would just bevel mesh selections on a cylinder. Then you could really control how the ends of the concaved parts would look.

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