Critical Mass :: 3D Action Puzzle Game

Don't Like Ad's?
Click Here


Forum Index - 3Dimensional - Evil Fruit Bowl

There are 13 replies to this topic ShareIt! Text-To-Speech





-Dominator
Junior Member
Dominator

3 years ago
Here is my 2nd art work on 3D Studio Max.

Application: 3d Studio Max
Title: Evil Fruit Bowl
Modeling Time: 3-4 hours

Hope you like it.
Waiting for critique tongue.gif




+isaac
Moderator
isaac

3 years ago
That's cute!


-desade2009
Member
desade2009

3 years ago
gangster banana!
Cogito, Ergo Sum

-Tyson
Senior Member
Tyson

3 years ago
interesting idea. Looks good. I'd suggest adding some lights to give the objects some form. maybe a simple skylight with light tracer (ie: max scanline GI) and a keylight for some obvious shadows.


-funnyrose75
Junior Member
funnyrose75

3 years ago
nice imaginary keep it up dude
[Link to www.gfxfree.com]

-cdballew
Moderator
cdballew

3 years ago
That's funny.smile.gif It does need some better lighting and shadows though. I'd like to see this in a complete scene too. Something to put it in an environment. You could do a simple kitchen counter top and wall, maybe have some other kitchen item showing fear of the fruit.

Just some thoughts. Keep it up!
Chris

-Dominator
Junior Member
Dominator

3 years ago
Thanks for the comments guys! smile.gif
Ill try to put some lighting although I haven't use again...
hehe thanks for the idea +cdballew! I find it interesting and Ill try it asap.


+Steve Martin
Moderator
Steve Martin

3 years ago
Yeh, it's a good image, an interesting concept.
[Link to www.3dprevis.com]

-tomr61
Junior Member
tomr61

3 years ago
haha I like it, nice work.

-Dominator
Junior Member
Dominator

3 years ago
I added a version with some lighting.
Im not really sure if its correct thow...
3 target lights - one left, one right and one behind

-cdballew
Moderator
cdballew

3 years ago
That made a big difference, much better! Are you using Scanline render?

Edit: I think you should turn down the intensity of the back light a little.
Chris

-Dominator
Junior Member
Dominator

3 years ago
hmm it was just the quick render with the F9. I didn't change it from the standard..

Edit:
Yea you probably right.
In video also the backlight is always the half...

-cdballew
Moderator
cdballew

3 years ago
Try adding a Skylight and turn it's intensity down to .5 . Then press F10 to open the render dialog and add light tracer.
You may need to turn down your spot lights too

Chris

-Tyson
Senior Member
Tyson

3 years ago
I think the overlapping shadows are a bit of a problem. as a general rule I'd say use one keylight that is brighter than the rest with obvious shadows and make all the fill lights very low intensity with very blurry shadows. On fill lights I often use shadow maps with low resolution (say 512) with high sample range (around 25) that makes them have very indistinct shadows. you can have loads of them all with very low multipliers to get nice soft bounced light without using GI. or as cdballew says use lightracer. you could probably use a skylight and only one spotlight for the key. but lightracer can be quite slow so set the rays per sample to something like 100 for test renders.

Top

Critical Mass :: 3D Action Puzzle Game

Don't Like Ad's?
Click Here