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Forum Index - Particles and Effects - Exporting 3ds Max / Maya particle systems to games

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-deadlydog
Junior Member
deadlydog

2 years ago
Hi, I've heard that 3ds Max and Maya particle systems can be exported to be used in games. I'm wondering what format these particle systems are exported in? are they converted straight to C++ code (or some other programming language) and OpenGL/DirectX, or are they just exported to something like an XML file where the game developers would need to build an API to import the particle system into the engine that they are using? And if this is the case, then I'm assuming that all of the features available in Maya/Max wouldn't be useful unless the game developer's particle engine also had the same features available in it. Does anybody know of any game/particle engines that support importing Max/Maya particle systems?

Also, are the particle systems developed in Max/Maya only useful for cinematic particle effects, or can they be used in real-time gameplay? I know that the Max/Maya particle system tools are very powerful, have tons of features, and can generate amazing effects. But since Max/Maya are offline renderers, I'm wondering if these particle systems can be generated in real-time or not, and hence, be used in video games during gameplay.

Any comments/input would be appreciated. Thanks.


+VarnishedOtter
Admin
VarnishedOtter

2 years ago
Particle systems are often very proprietary, I've never heard of being able to export them. Thats not to say it cant be done. You could write your own exporter in maxscript without too much trouble if you can code.
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--Matt

-deadlydog
Junior Member
deadlydog

2 years ago
Hmmm, ok. I thought I had heard of big game companies creating their effects in 3ds Max / Maya and exporting them into their games. Maybe I was just confused and they were talking about creating models / levels in 3ds Max / Maya and exporting them into their games (not particle effects). Or perhaps they just create a rapid prototype in 3ds Max / Maya then simply recreate that effect in their particle engine manually. Thanks for the response.

+VarnishedOtter
Admin
VarnishedOtter

2 years ago
Nope their particle engine would be custom and their tool programmers would have written them proprietary software to manage the particle engine. If you can do all the other stuff that goes in a game engine, particles are the least of your worries, they're actually pretty simple compared to most things in the engine.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

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