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-Mark
Junior Member

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Hey everyone! I only just recently acquired 3ds Max and I must say I love it. I am attempting to make a ship model for a game that uses .nif files. Anyway because I am still new I am using parts from other nif files that I have imported along with my own modeling. However when I go to export the whole ship as a nif file it gives me an error message. “You have attempted to add a child to a NiNode which is already the child of another NiNode”. I have no idea what this mean, how I did it, or how I can change it.
What I effectively did was take one ship, chop it into different sections that I wanted (i.e. bridge, engines, whatnot) and saved each section as an individual nif file. Then in my project, I import the various nif files and combined with my part, the ship takes shape. But like I said when I try to export the whole thing it doesn’t work. I understand that the nif plug in is just that, so it may not be ‘supported’ by 3ds Max, but any help would be greatly appreciated!
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