Critical Mass :: 3D Action Puzzle Game

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-Mark
Junior Member
Mark

4 years ago
Hey everyone! I only just recently acquired 3ds Max and I must say I love it. I am attempting to make a ship model for a game that uses .nif files. Anyway because I am still new I am using parts from other nif files that I have imported along with my own modeling. However when I go to export the whole ship as a nif file it gives me an error message. “You have attempted to add a child to a NiNode which is already the child of another NiNode”. I have no idea what this mean, how I did it, or how I can change it.

What I effectively did was take one ship, chop it into different sections that I wanted (i.e. bridge, engines, whatnot) and saved each section as an individual nif file. Then in my project, I import the various nif files and combined with my part, the ship takes shape. But like I said when I try to export the whole thing it doesn’t work. I understand that the nif plug in is just that, so it may not be ‘supported’ by 3ds Max, but any help would be greatly appreciated!



+Steve Martin
Moderator
Steve Martin

4 years ago
Never had any experience with the nif format. My only guess would be that perhaps Something you've done with your model doesn't fit the format required for the .nif file. I have no idea what the exact problem would be though. If no-one here can help you, you might want to post your question on a game modding forum that deals with these sorts of files.
[Link to www.3dprevis.com]

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Critical Mass :: 3D Action Puzzle Game

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