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Forum Index - Game Development - Fallout 3 - cathedral mod

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+Steve Martin
Moderator
Steve Martin

3 years ago
So here's my plan for a stage 1 of a the Fallout 3 mod we previously discussed. At the moment I'm not going to have time to work on it but I though I'd post it in case anyone else was, and also I think it's a pretty good blueprint for any sort of mod, it doesn't have to be this one specifically. If people show enough interest I'll add some links to tutorials and all the programs and plugins required. So...

Fallout 3 Mod Stage 1: Cathedral

Firstly there are some questions we need to ask before we start the concept stage, eg:

What is the story behind the cathedral?
What religion worships there?
How badly damaged is it?
What style of architecture is it? This page has a pretty indepth list of various styles: [Link to en.wikipedia.org]
What are the surounding grounds like? Is there a cemetary, or some form of religious sybolism such as a statue?

People required: (in an ideal world)

Concept/Story/General cool ideas: Unlimited. I'm keen for as many ideas as possible.

Concept art: 1 or 2 Maybe 1 for cathedral building and one for all the props and crap.

Modeling: Maybe one for exterior of cathedral and one for interior. Then as many as possible for props.

Texturing: For the props, the modeler would texture their own objects. In fact this would be the best idea for the cathedral as well, but modeling and texturing a large fairly detailed building like this would be a huge ask for one person. If a separate person was to texture the cathedral model they would have to work fairly closely with the modeler.

Preparation for GECK: 1 person. This person will be responsible for running all the objects through nifskope and giving them appropriate collisoin properties etc. Will require a reasonably good knowlege of nifskope, but nothing that can't be learnt with a few good tutorials. Modelers will need to ensure that their textured models are exported to nif format with the appropriate collision geometry included.

GECK: 1 person could do the lot, but more would be preferable. Best situation would be for 1 person to place the exterior and light the interior. This person would also setup the door links and add map markers etc. Then another person could add the props and clutter.

Testers: 3 or 4 to test for bugs, make sure everything links up corectly etc.


[Link to www.3dprevis.com]

-johnbeyer
Member
johnbeyer

3 years ago
Fallout mods. Great. I have created lots and lots of mods for it, and for Oblivion aswell. I'm member of another forum, where i currently moderate, a forum for Fallout 3 mods and house mods, and for Oblivion Elder scrolls aswell. Huge activity for modding , so if you run into any Geck problems, feel free to pm me smile.gif

I really like the idea of a cathedral...there are some half destroyed wooden churches randomly scattered around the map, the closest one being to Springvale and behind Megaton. though they are all the same and that's sometimes a bit of a pity. A big cathedral is very cool and another step would being adding own parts for it. so you could make a complete buildingset for it like most of the modern house parts in the G.E.C.K
It would be time consuming yes, adding collision and all. Nifskope handle's Textures differently for fallout then for Ob , and most of the texturing can be done in the G.e.c.k itself now. Pretty cool.

What about a cathedral were the idea behind the


It's only a possible spoiler for those who have not completed the game smile.gif
POSSIBLE SPOILER BELOW






































water purifier actually started. What about a secret oasis beneath the cathedral that was actually just a leak in the basement but turned out into a nice green lushy place to stay. half flooded, clean and fresh water, and no apparatus until we found it.
Maybe it's still heavily guarded with looters that are unaware of what's beneath, or maybe some other guild or faction has locked it off completely.

Or, When you would arrive, a last survivor would crawl out and try to hide it, and he dies, telling you where the entrance is. which seems to be locked as you arrive and leads you to another clue...like a mini puzzle for getting in. or a quest. so much options for this

I'm rambling on lol. i love modding Ob and Fallout. because the geck says : What you see is what you get..; Most of the time smile.gif

Great idea Steve, I'm saying go for it.

+Steve Martin
Moderator
Steve Martin

3 years ago
I'm sure it's a great idea John but I can't bring myself to read it due to potential spoliers wink.gif
[Link to www.3dprevis.com]

-johnbeyer
Member
johnbeyer

3 years ago
It's only a possible spoiler for those who have not completed the game smile.gif

+Steve Martin
Moderator
Steve Martin

3 years ago
Yeah, I haven't yet. Don't worry, I'll work up the courage to read it soon.
[Link to www.3dprevis.com]

-johnbeyer
Member
johnbeyer

3 years ago
double post..sorry guys frown.gif

-desade2009
Member
desade2009

3 years ago
nice work gerard!
though i'm still not sure about the modelling. are we going to be designing custom models for the cathedral? in which case, how do we tie it up with fallout3 specs?
and what is nifskope?
or, like johnbeyer said, we could design a Cathedral buildingset, that would be simpler....
i did the layout tutorial of the GECK, and it's mostly just snapping together pieces of rooms.....for example the end of a corridor would be 1 piece, the doorway another piece, and the start of the next room another piece, and so forth.... so the modelling would be in parts, and snapped together and combined as we wish.
anyway let me know.


Cogito, Ergo Sum

+Steve Martin
Moderator
Steve Martin

3 years ago
I figured a cathedral would really only be one big open room. I think we'll be less bound by specs than they were when the game came out as systems have got faster. I think as long as we keep an eye on the poly counts and texture sizes it should be ok.
Nifskope is the program that does all the collision properties and other stuff like that. I'm not sure exectly what else it does, I only got as far as collisions.
[Link to www.3dprevis.com]

-desade2009
Member
desade2009

3 years ago
this might help:
[Link to niftools.sourceforge.net]

just downloaded nifskope and the nif 3dsmax plugin, and have been doing some reading on this.

btw, for those of you using max 2009, the NifTools Shader somehow didn't load for me, and kept crashing max when i tried loading it.
i tried with my earlier max 9, and it works fine.


Cogito, Ergo Sum

-desade2009
Member
desade2009

3 years ago
more helpful stuff i found online.... (in addition to the sourceforge link i posted above)

i haven't gone through this yet, but it looks thorough enough... i put it on a word docx

[Link to www.sendspace.com]

Cogito, Ergo Sum

-desade2009
Member
desade2009

3 years ago
ah ok. will anyway continue checking the tutorials for anything about custom meshes.
we could have a crypt below the cathedral as well, and not light it at all. that would be pretty cool smile.gif
flashlights!
Cogito, Ergo Sum

-cdballew
Moderator
cdballew

3 years ago
I just got the game, I'm working on level 4

Just some quick thoughts. Maybe you all can expand on some of this and get something useful.

The religion could be some kind of messed up version of Christianity, where nuclear bomb worship has been woven in to
help bolster the number of people who attend service. There are clues in things the pastor/priest says that suggest he's only in it for his own gain
and he might ambiguously suggest the members are all crazy as hell, all the while trying to recruit you.

I've always been fond of Gothic architecture myself. Maybe the cathedral could be miraculously unharmed except that it is broken in half by a crack in the earth?
I'm thinking it needs a giant stained glass window that is damaged in a way that the broken panes form an image of some kind.
As Desade said, there should be catacombs or a dungeon beneath the cathedral. We need some sort of quest too.
I think there should definitely be a massive cemetery, including many unmarked graves or signs of mass graves, signs of grave robbing maybe?
There could be a family plot where members of DAF could have a stone.
An ominous angel made of roughly cut pieces of sheet metal stands outside. Straightening a plowshare into a sword or some other reversal of this.....
[Link to en.wikipedia.org]

I'll see what else I can come up with later.


EDIT: Changed DOF to DAF




Chris

-desade2009
Member
desade2009

3 years ago
you mean the Children of the Atom? that would be a nice tie-in to our cathedral concept.
and yeah some good ideas there, chris.... we definitely need a proper quest, one that feels rewarding at the end.
i really would love a part of the quest to be in complete darkness....maybe only a flashlight attached to the gun.
that would really feel like a crypt/dungeon.
maybe a religion that worships the Behemoth? that would be something.
Cogito, Ergo Sum

-cdballew
Moderator
cdballew

3 years ago
Yes, Children of the Atom.

One of the things I thought was great about the original DOOM games was the use of darkness.
Sometimes you'd have your only source of light be a slowly flickering florescent lamp.
You could see an Imp across the room for a second,...then black...then the Imps gone...then black....then the Imps in your face!
The last DOOM was too dark all the time.

Chris

+Steve Martin
Moderator
Steve Martin

3 years ago
These are some great ideas Chris, especially the family plot.
[Link to www.3dprevis.com]

-johnbeyer
Member
johnbeyer

3 years ago
Ah..Megaton..the smell of rusty metals and red sandy hills covered in mud. Have a drink at moriaty and shoot em up grin.gif

I think a religion would be a nice idea to. It's good for lore backup.

What Cdballew mentions about darkness is exactly what i am doing now. I am currently building a mod for fallout where one visits old chinese war bunkers. Most of the time, A flickering light is all that you get. trust me, very freaky.

Anyway, I agree about a dark religion smile.gif

-desade2009
Member
desade2009

3 years ago
after a full day of nearly ripping my hair out in frustration, and much cursing, i finally managed to import a CUSTOM sphere from 3ds Max into the G.E.C.K!!! which is a HUGE victory! it took me freakin ages......

P.S. (5 minutes later) : And now my Uuka model!
Cogito, Ergo Sum

+Steve Martin
Moderator
Steve Martin

3 years ago
It was like that when I was modding Oblivion. All I wanted was to get a max teapot onto a table in one of the inns. Took me ages. Then I made a toilet. The only one in Oblivion I believe.
[Link to www.3dprevis.com]

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
Alot easier just to shop it onto a screenshot like Sinderions teapot.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

+Steve Martin
Moderator
Steve Martin

3 years ago
Haha yes it certainly was!
[Link to www.3dprevis.com]

-cdballew
Moderator
cdballew

3 years ago
Awe....some!
Chris

-desade2009
Member
desade2009

3 years ago
yeah it's a beginning atleast! hopefully in the next few days i'll be able to figure out more....maybe even a rigged character dance.gif
though i think that's a bit ambitious for now tongue.gif


Cogito, Ergo Sum

+Steve Martin
Moderator
Steve Martin

3 years ago
That's very ambitious.
[Link to www.3dprevis.com]

-desade2009
Member
desade2009

3 years ago
just thought i'd put a screenshot smile.gif my stationary Uuka in-game!

no lighting put in yet, so a lil hard to see....but its huge shouldn't miss it grin.gif



Cogito, Ergo Sum

-desade2009
Member
desade2009

3 years ago
i'm trying hard to get my Uuka walking in fallout 3.
i've used bethesda's Dog animation, and stuck my uuka as a skin over it, but i've now got a .nif with a walking Uuka....
now only thing that remains is to get the Geck to use that .nif

check out this file using Nifskope.
[Link to www.sendspace.com]

or, if you dont have nifskope, import it in 3dsmax
Cogito, Ergo Sum

-desade2009
Member
desade2009

3 years ago
OMFG!!!!!! i've got it now!
my uuka walks! in fallout 3 dance.gif
i even killed it! it made dog sounds and died!
i feel like Frankenstein grin.gif

check out these screenshots smile.gif




Cogito, Ergo Sum

+Jamie
Admin
Jamie

3 years ago
hahaha nice im looking forward to this mod.
Please support us and post a [Link to www.digitalartsfront.com] on your website.


+Steve Martin
Moderator
Steve Martin

3 years ago
Great work there desade. That's some fairly advanced stuff.
[Link to www.3dprevis.com]

-desade2009
Member
desade2009

3 years ago
thanks dude. well now i'm trying out custom rigging and custom animations. it'd help if i knew a fair bit about rigging tongue.gif but am learning on the job smile.gif
anyway the whole point is just to figure everything out. once that's done, one of you guys who rigs well can do it better.


Cogito, Ergo Sum

+isaac
Moderator
isaac

3 years ago
Wow that's really cool!

-Tyson
Senior Member
Tyson

3 years ago
Awesome man, thats a great achievement.


-desade2009
Member
desade2009

3 years ago
haha thanks dude smile.gif
Cogito, Ergo Sum

-desade2009
Member
desade2009

3 years ago
you won't believe this.
i was trying today to get a rough guitar model of mine as a custom weapon!
so i did some shit and got it. so i was all happy and wanted to get a 3rd person screenshot of me carrying the guitar to show you guys.
there wasn't enough space for a good shot so i wanted a larger room, so i went into a larger room.
as soon as i stepped in, and started posing for a photo, my uuka man (who i'd infused with a DeathClaw AI yesterday) came out of nowhere and slaughtered me in 2 hits!
killed by my own creation!




Cogito, Ergo Sum

+Steve Martin
Moderator
Steve Martin

3 years ago
Nice work. Is the guitar a melee weapon or do you play it and kill your enemies with a blast of ROCK!!!!?
[Link to www.3dprevis.com]

-desade2009
Member
desade2009

3 years ago
the guitar weapon in the screenshot is a melee weapon, similar to a baseball bat grin.gif
yesterday i put in another guitar as an assault rifle smile.gif
today i'd planned on doing the exact thing that you mentioned! i was gonna try and make it such that when fired, it plays some Led Zeppelin or Scorpions lick and severely hurts the enemy grin.gif


Cogito, Ergo Sum

-desade2009
Member
desade2009

3 years ago
and.....DONE!

Cogito, Ergo Sum

+Steve Martin
Moderator
Steve Martin

3 years ago
We're gonna need to see a vid now smile.gif
[Link to www.3dprevis.com]

-desade2009
Member
desade2009

3 years ago
i don't know how to make those game vids man grin.gif there must be some software....
will try and get one up wink.gif it's not Led Zeppelin or Scorpions but a killer metal riff nonetheless smile.gif


Cogito, Ergo Sum

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
I think FRAPS is the software of choice for this.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

-desade2009
Member
desade2009

3 years ago
here it is... [Link to www.youtube.com]
Cogito, Ergo Sum

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
That is awesome!!!
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

+Jamie
Admin
Jamie

3 years ago
Hahahahahahah that is awesome!!!!!!
Please support us and post a [Link to www.digitalartsfront.com] on your website.


-desade2009
Member
desade2009

3 years ago
haha thanks wink.gif i've now created custom ammo, called "Pure Rock", which will be used for the gun (i used 556mm for the vid). just have to find a suitable projectile set smile.gif maybe one of the energy weapon's projectile

Cogito, Ergo Sum

-desade2009
Member
desade2009

3 years ago
good thing the free version of fraps allows only 30 secs tongue.gif i died some 2 seconds after that grin.gif
Cogito, Ergo Sum

-griffinax
Member
griffinax

3 years ago
lmfao, dope shit grin.gif
"I'm like a rookie paramedic to a siren, praying for an accident.."
Cute Is What We Aim For

-griffinax
Member
griffinax

3 years ago
haha, this is indeed amazing, I'm reading up on stuff which I don't know shit about o.o lol
and LOL at the last one tongue.gif
"I'm like a rookie paramedic to a siren, praying for an accident.."
Cute Is What We Aim For

-johnbeyer
Member
johnbeyer

3 years ago
That looks really awesome indeed. I love fallout modding but i never made any new npc's lol. just custom meshing

Great job

-desade2009
Member
desade2009

3 years ago
thanks man smile.gif it's real awesome modding fallout
Cogito, Ergo Sum

-griffinax
Member
griffinax

3 years ago
I tried to PM you, but donno why it doesn't send the message frown.gif
gotMSN? if i can add u or something lol
"I'm like a rookie paramedic to a siren, praying for an accident.."
Cute Is What We Aim For

-desade2009
Member
desade2009

3 years ago
no man i'm not on msn. add me on Gtalk
Cogito, Ergo Sum

-griffinax
Member
griffinax

3 years ago
okies, wuts the id grin.gif
nvm, googled it rofl, added
"I'm like a rookie paramedic to a siren, praying for an accident.."
Cute Is What We Aim For

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