So here's my plan for a stage 1 of a the Fallout 3 mod we previously discussed. At the moment I'm not going to have time to work on it but I though I'd post it in case anyone else was, and also I think it's a pretty good blueprint for any sort of mod, it doesn't have to be this one specifically. If people show enough interest I'll add some links to tutorials and all the programs and plugins required. So...
Fallout 3 Mod Stage 1: Cathedral
Firstly there are some questions we need to ask before we start the concept stage, eg:
What is the story behind the cathedral?
What religion worships there?
How badly damaged is it?
What style of architecture is it? This page has a pretty indepth list of various styles:
[Link to en.wikipedia.org]
What are the surounding grounds like? Is there a cemetary, or some form of religious sybolism such as a statue?
People required: (in an ideal world)
Concept/Story/General cool ideas: Unlimited. I'm keen for as many ideas as possible.
Concept art: 1 or 2 Maybe 1 for cathedral building and one for all the props and crap.
Modeling: Maybe one for exterior of cathedral and one for interior. Then as many as possible for props.
Texturing: For the props, the modeler would texture their own objects. In fact this would be the best idea for the cathedral as well, but modeling and texturing a large fairly detailed building like this would be a huge ask for one person. If a separate person was to texture the cathedral model they would have to work fairly closely with the modeler.
Preparation for GECK: 1 person. This person will be responsible for running all the objects through nifskope and giving them appropriate collisoin properties etc. Will require a reasonably good knowlege of nifskope, but nothing that can't be learnt with a few good tutorials. Modelers will need to ensure that their textured models are exported to nif format with the appropriate collision geometry included.
GECK: 1 person could do the lot, but more would be preferable. Best situation would be for 1 person to place the exterior and light the interior. This person would also setup the door links and add map markers etc. Then another person could add the props and clutter.
Testers: 3 or 4 to test for bugs, make sure everything links up corectly etc.
[Link to www.3dprevis.com]



Member
I really like the idea of a cathedral...there are some half destroyed wooden churches randomly scattered around the map, the closest one being to Springvale and behind Megaton. though they are all the same and that's sometimes a bit of a pity. A big cathedral is very cool and another step would being adding own parts for it. so you could make a complete buildingset for it like most of the modern house parts in the G.E.C.K
It would be time consuming yes, adding collision and all. Nifskope handle's Textures differently for fallout then for Ob , and most of the texturing can be done in the G.e.c.k itself now. Pretty cool.
What about a cathedral were the idea behind the
It's only a possible spoiler for those who have not completed the game
POSSIBLE SPOILER BELOW
water purifier actually started. What about a secret oasis beneath the cathedral that was actually just a leak in the basement but turned out into a nice green lushy place to stay. half flooded, clean and fresh water, and no apparatus until we found it.
Maybe it's still heavily guarded with looters that are unaware of what's beneath, or maybe some other guild or faction has locked it off completely.
Or, When you would arrive, a last survivor would crawl out and try to hide it, and he dies, telling you where the entrance is. which seems to be locked as you arrive and leads you to another clue...like a mini puzzle for getting in. or a quest. so much options for this
I'm rambling on lol. i love modding Ob and Fallout. because the geck says : What you see is what you get..; Most of the time
Great idea Steve, I'm saying go for it.