Great lighting and compositing. Nice model as well, did you make it? It just needs some fresnel reflections on the windows and maybe a higher sampling rate on the irradience map (if that was what you used). The GI hasn't quite got into all the tyre tread on that front left.[Link to www.3dprevis.com]
Yeah man that looks great. This scene reminds me of the latest tarantino film deathproof. I can imagine an awesome animation with this car.
crits: I'd say it needs some work on the lighting and reflection environment as musashiroth said, also the reflections are a bit strong on the surfaces facing us. they may not need to be completely fresnel but maybe a falloff map with perpendicular parallel settings in the reflection amount would do it. also some dirt splatter on the lower parts would look cool. maybe use a map in the glossyness to make it look a bit banged up. Overall it needs more contrast. you could try quickly adding some contrast by rendering an ambient occlusion pass with mental ray or vray dirt and multiply it over the existing render. Awesome work.
Real nice work man, it looks like its tearin' ass when really its just sitting there Please support us and post a [Link to www.digitalartsfront.com] on your website.
i like the rendering, the lighting is almost there man, just a tweek or two more!!, might want to check the body of the car near the front tire, seems like it might need to be a bit smoother, and maybe you might want to try touching up the photo in photoshop or some other app(levels and hue)great job man
woohoo, i love mustangs, great work with lighting, maybe reduce a little bit the reflection in the car material
Everything has some beauty but not everyone is able to see it (Confucius)
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[Link to www.3dprevis.com]