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-Captnmorgan2007
Junior Member

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Hello, I'm not necessarly a noob but I'm no pro either. More of a AutoCAD expert learning 3DS MAX. My problem is this. I'm modeling a animal head and I extruded the chin/mouth area so it would stick out further from the face and I want the fur color/type to be different on the chin than the rest of the head. I have achieved this only when the extuded area wasn't part of the the head mesh. Once I attach it to the head, it takes on the properties of the head and the fur color/type changes accordingly. I've tried converting to an editable poly and isolating the faces of the chin and applying the fur modifier (like you would do with a texture) and again it applies the fur to the entire mesh. I've even tried assigning seperate material ID's to the head and the chin, but still get the same results. Am I going wrong by treating a modifier like a texture? This is probably an easy answer, but I'm stuck on this one.
Thanks!
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