Critical Mass :: 3D Action Puzzle Game

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Forum Index - General Chat - Future guidance?

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-griffinax
Member
griffinax

3 years ago
I was wondering if any of you expirienced members can tell us something about the animation industry and how one should go about developing which skills and so on..
I am very confused about what I should be working on and what I need to get a job out there, really worried about it frown.gif


"I'm like a rookie paramedic to a siren, praying for an accident.."
Cute Is What We Aim For

-Altopais
Member
Altopais

3 years ago
Basically all bigger studios have modelers, animators and texture artist's, (effects guys ans so on...) everyone is specialised in one field, more you know is better, but eventually you will need to master one field, as all of them is way to much. Just concentrate on what you do best and what works for you.
The secret of creativity is knowing how to hide your sources.
-Albert Einstein

+Steve Martin
Moderator
Steve Martin

3 years ago
Yeh, you really have to master at least one skill and be pretty good at a few others. If you're not sure what direction to head in, maybe go to a few studios in your area and find out what sort of skills they need.
[Link to www.3dprevis.com]

-griffinax
Member
griffinax

3 years ago
But I heard most studios prefer Generalists?
ah I'm scared that I won't get a job lol
"I'm like a rookie paramedic to a siren, praying for an accident.."
Cute Is What We Aim For

-Altopais
Member
Altopais

3 years ago
getting a job in 3d industry is pretty hard to accomplish, it will take a lot of time so don't give up, take me for example, i work as a warehouse worker, driving forklifts 8 hours a day and at home i do 3d where all of my coworkers don't know how to turn a computer on.
The secret of creativity is knowing how to hide your sources.
-Albert Einstein

-griffinax
Member
griffinax

3 years ago
wow, I won't give up, that's for sure, but oh damn stare.gif lol

"I'm like a rookie paramedic to a siren, praying for an accident.."
Cute Is What We Aim For

-Tyson
Senior Member
Tyson

3 years ago
yeah its one of the hardest fields to break into. You just have to keep pushing your work to the next level and be really critical. Chances are your first job will be in a smaller studio so being pretty versatile is important but focusing in on modelling texturing and rendering skills is a good plan. Those areas are probably where you will find work initially. I got my first job based on a few stills I rendered with an early Brazil demo. then it was vray render setups and texturing for 6 months. These days I'll do anything that pays really from modelling to character animation to compositing.
but its a difficult industry even for the dudes at the top. Some animator friends of mine are really doing it tough, probably because of the freelance nature of the employment and the heavy duty production schedules in the tv commercial and film industries. I would be looking for work in some sort of niche market, a salary job in a games company or a graphic design type gig where you are the go to animator.

-griffinax
Member
griffinax

3 years ago
Ahhh, sounds tough.. never heard of that dimension before.. confused.gif
Thanx alot for the info smile.gif
"I'm like a rookie paramedic to a siren, praying for an accident.."
Cute Is What We Aim For

+isaac
Moderator
isaac

3 years ago
Know that this is coming from someone who really tried. From the information I gathered they do want a "generalist" but they want to see a specialist in the portfolio. What I mean is, if your "environment modeling" portfolio doesn't work, try sending the same company your "character modeling" portfolio next. Keep on sending that company different portfolios. They might recall your last portfolios sent, but it doesn't matter. They'll say, "wow we need someone to make these for us" while pointing to part of your work.

If you send them a general portfolio you risk them not seeing the art that would have gotten you hired. I've been to seminars where potential employers admit this by saying, "we generally try to spend about 2 seconds on someones portfolio before deciding to spend more time looking at it." I've heard this from dozens (yes dozens) of employers in the video game industry, speaking to me one on one, or to an audience.

Now I'm going into accounting.

-griffinax
Member
griffinax

3 years ago
damn, hard life frown.gif
I was reading some forums on how hard is it to get a job, and well its very very hard frown.gif
but then again, whats an easy job anyway..
"I'm like a rookie paramedic to a siren, praying for an accident.."
Cute Is What We Aim For

+Gee
Admin
Gee

3 years ago
I have no idea where you live, but often your community will have an arts hub of some sort, here in SA we have a few funding bodies that tend to try and support people in up coming animation initiatives. Its another angle to look at it. Get in touch with your government arts body and maybe look into what they have to offer. In SA we have some pretty cool grants and such for emerging film makers and such that supports peopel when they are starting out and gets people mentoring in their field. Maybe thats an avenue to take a look at too so you can build up a portfolio of good quality stuff and get a taste of the industry?
Gee Greenslade [Link to www.missgee.net]

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Critical Mass :: 3D Action Puzzle Game

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