Critical Mass :: 3D Action Puzzle Game

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Forum Index - 3Dimensional - Galaxy Involved Video & stills.

There are 13 replies to this topic ShareIt! Text-To-Speech





-johnbeyer
Member
johnbeyer

3 years ago
So, here i am, with a video to show you all. please watch in high quality and with sound on smile.gif

[Link to nl.youtube.com]

and some stills...


VRAY+OMNI+LENSFLARE+GI-LOW 825 frames 9 hours.





-AHZ
Member
AHZ

3 years ago
that was great dude....even the sounds...very exciting video....
i wish i can do that too......
i need more practice....

-Altopais
Member
Altopais

3 years ago
nice one, especially the camera animation
The secret of creativity is knowing how to hide your sources.
-Albert Einstein

-johnbeyer
Member
johnbeyer

3 years ago
Thanks both! I'm doing my best smile.gif

+Steve Martin
Moderator
Steve Martin

3 years ago
It does look good, your camera animation has improved out of sight. It's a lot faster and more snappy than some of the earlier animations you posted on this forum, which is a good thing. I'd suggest maybe spending a bit more time on the texture of the spaceship, maybe you could unwrap it and paint a nice texture in photshop, or even a multi/sub material might improve things a bit.
[Link to www.3dprevis.com]

-johnbeyer
Member
johnbeyer

3 years ago
Very true Steve, I need to go deeper on that one. Thanks for your constructive critism and positive feedback smile.gif What i am mostly happy about isbeing able to use the lens flare for sun and motion blur.

+Steve Martin
Moderator
Steve Martin

3 years ago
Did you use video post?
[Link to www.3dprevis.com]

-johnbeyer
Member
johnbeyer

3 years ago
No, a light ,I couldnt get video post to work smile.gif I used an omni for the flare.

-cdballew
Moderator
cdballew

3 years ago
Looks good, did you use a camera created with a camera tracking program? I recently downloaded VooDoo camera tracker and I'm planing on using it in a completely 3d scene.
Chris

+Steve Martin
Moderator
Steve Martin

3 years ago
I'm curious as to why. Wouldn't it be easier to hand animate?
[Link to www.3dprevis.com]

-cdballew
Moderator
cdballew

3 years ago
Easier for some I suppose, just wanted to experiment. Some time ago I was watching the special features on a CG movie, can't remember which. They had a input device that allowed an actual camera man to shoot the action. I want to see if I can fake this.
Chris

-Tyson
Senior Member
Tyson

3 years ago
yeah I think that could yield some nice natural camera motion, interesting idea. you can get a similar effect by using a motion capture controller on your camera target and use the mouse to control it.

-johnbeyer
Member
johnbeyer

3 years ago
Sorry for the late reply, I couldn't login for some reason smile.gif

Yes, animating by hand goes easier. it takes some time, but oh well. learning improves greatly.

Also, yes, you can shoot your own material in real and then track it, and then export it as max script to a camera. this way, the camera material you shoot in real does all the work in Max smile.gif

+Steve Martin
Moderator
Steve Martin

3 years ago
Ok, that's a pretty cool idea if you want some realistic camera movement.
[Link to www.3dprevis.com]

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Critical Mass :: 3D Action Puzzle Game

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